Animate terrain breaking into pieces

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Muto Mapping
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Animate terrain breaking into pieces

Post by Muto Mapping » Sun Oct 27, 2019 8:39 am

Pretty much title explains it all. I want to make a fight scene and I want some of the terrain to break like you would commonly see in anime like Dragon Ball Z. I know there is the "RT: Break Apart Shapes" in the Physics section however I don't think that would work, considering the detail I'd put into making the rocks seem like rocks and not some random shape.

Does anyone know how to do this?
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Re: Animate terrain breaking into pieces

Post by slowtiger » Sun Oct 27, 2019 9:48 am

Well, you have to create all the pieces, then assemble them, then animate them breaking apart. That's it. There's no button for it.
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Re: Animate terrain breaking into pieces

Post by jahnocli » Sun Oct 27, 2019 10:24 am

Depending on what you want to do, you might think about using Motion Artist. It's pretty much abandonware, but it can do things like break stuff apart n a very simple fashion (there is even a tutorial on how to do this on the Smith Micro site). If you haven't already got the software there is a free trial, and it's not too expensive either, if you want to buy it. Just be aware it's not going to be developed or supported, by the look of things...
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Re: Animate terrain breaking into pieces

Post by hayasidist » Sun Oct 27, 2019 12:28 pm

this was a "quick and dirty" done for a completely different reason - but it has something similar to what you want.

the panel that explodes is (IIRC) three items:

> the rectangle - that switches to ...
> a rectangle with a tiny hole in the middle -- the hole expands in just a few frames and as the hole expands ...
> a particle layer starts up and throws mini rectangles towards the camera

What you might like to try is drawing a few (3-4) "rocks" (and/or other terrain debris) for the particle layer
You'll need a "before" and "after" image of the part of the terrain that explodes
and maybe use a smart mesh to warp the transitioning part …

hope that helps
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