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Seamless scene splice

Posted: Sat Jan 04, 2020 9:37 pm
by Jkoseattle
I asked this years ago, but this is just different enough that a new question is warranted.

My 3 minute project is being split up into manageable separate files, about 30 seconds each. There will be no obvious cuts in the completed movie, however, it will all look like a single "camera shot". At the point I'd like to stop the first file and start the second, a whole bunch of layers which have been doing a lot are at that moment sitting still, and a whole bunch more layers are just about to enter, which is why I think it's a good place to break into a separate new file.

So how do I start the new project file with all those layers starting exactly where they left off at the end of the previous project file? I could of course copy project1 as project2 and then start project2 at the frame where project1 ended, but that seems to be defeating the purpose because all that unneeded animation is still sitting there.

Re: Seamless scene splice

Posted: Sat Jan 04, 2020 11:00 pm
by Maestral
Separation is a good idea but if it would look like a 'single shot' - there must be an element which is visible throughout the shot?

Instead of having the whole setup in each file, divide the elements or the groups by an appearance in the shot, render them individually and then patch 'em all in the video editor.

Let's say bgd is a common element...
Make that 'single shot' animated
I believe it could serve as a reference for all other elements which you'd animate separately in separate files. Properly arranged still shots should do even for the rest of the 'shot'.
Patch together in the video editor.

In short, dividing by the sequences of completed action is easier to manipulate than mere timed cuts.

Re: Seamless scene splice

Posted: Wed Jan 08, 2020 3:16 am
by Jkoseattle
Maestral wrote: Sat Jan 04, 2020 11:00 pm Separation is a good idea but if it would look like a 'single shot' - there must be an element which is visible throughout the shot?

Instead of having the whole setup in each file, divide the elements or the groups by an appearance in the shot, render them individually and then patch 'em all in the video editor.

Let's say bgd is a common element...
Make that 'single shot' animated
I believe it could serve as a reference for all other elements which you'd animate separately in separate files. Properly arranged still shots should do even for the rest of the 'shot'.
Patch together in the video editor.

In short, dividing by the sequences of completed action is easier to manipulate than mere timed cuts.
OK, so you're saying to animate individual groups of stuff all the way through, leaving the rest transparent, and multitrack those elements, essentially splitting it up horizontally (by groups of layers) instead of vertically (by time)?

NOW ya tells me! Kind of too late for that with this project, but good idea for next time.

Re: Seamless scene splice

Posted: Wed Jan 08, 2020 3:27 am
by Maestral
8) I'm on a brink to apologize for my such a late response 8)