Point Motion in Actions

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CharlieChompnChicken
Posts: 31
Joined: Sat Mar 02, 2019 1:09 pm

Point Motion in Actions

Post by CharlieChompnChicken »

I was trying to clean up a walk cycle by manipulating point motion on several layers. Upon resetting the bones to halt the walk cycle, I discovered that the point motion is not interrupted and continues. It was kind of funny watching the character's hair flop around after he had stopped walking.

I found the Animation>Reset All Layer Channels menu command, but I was wondering if there was a way I could stop only the point motion which occurs in the walk cycle action. I would like to maintain head turn and other SBD functions if possible and was hoping that I didn't have to go into each layer individually every time I want to end a walk cycle.
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synthsin75
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Re: Point Motion in Actions

Post by synthsin75 »

Maybe make a "stop" action, which would have just one frame for everything animated in the cycle.
CharlieChompnChicken
Posts: 31
Joined: Sat Mar 02, 2019 1:09 pm

Re: Point Motion in Actions

Post by CharlieChompnChicken »

Thank you so much! I consistently overlook easy and simple solutions. I'm sure you're rolling your eyes at me. Perfect solution, thanks again.
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MrMiracle77
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Joined: Mon Jun 24, 2019 2:30 am

Re: Point Motion in Actions

Post by MrMiracle77 »

If you have video of it, there's a subreddit called r/oneoffrender who appreciate vector work with one or two minor, but humorous flaws.
- Dave

(As Your GM)
CharlieChompnChicken
Posts: 31
Joined: Sat Mar 02, 2019 1:09 pm

Re: Point Motion in Actions

Post by CharlieChompnChicken »

I'm doing my best to get down to just a few flaws! I don't have any video of that but I'm going to have to check out that subreddit. It would be nice to laugh at imperfections rather than stress over them.
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