Cycle bones in a walk cycle Question.

Wondering how to accomplish a certain animation task? Ask here.

Moderators: Víctor Paredes, Belgarath, slowtiger

Post Reply
User avatar
uncle808us
Posts: 386
Joined: Tue Apr 07, 2009 1:00 pm
Location: USA
Contact:

Cycle bones in a walk cycle Question.

Post by uncle808us »

I am practicing and studying walk cycles and I'm slowly getting an understanding.
I have one question I can seem to find an answer for.
When setting up the cycle, do I have to set the cycle for every bone I have moved or is there a way to set the cycle for all the bones I have moved at once?
Thanks.
I use a MacBook Pro, and Anime Studio Pro 11.2
http://uncle808s.blogspot.com
User avatar
MrMiracle77
Posts: 181
Joined: Mon Jun 24, 2019 2:30 am

Re: Cycle bones in a walk cycle Question.

Post by MrMiracle77 »

In the timeline, when you select a component, whether it be bones or points or layers, you'll see two top-most lines; one with a white icon and one with a red icon. The dots to the right of the white icon represent the condition of the entire body as a whole, while the timeline dots to the right of the the red icon represent the condition of the currently selected component.

If you set the cycle using the dots on the timeline next to the right icon, it should cycle the whole body. If you cycle the ones next to the red icon, it will just cycle the current bone.
- Dave

(As Your GM)
Post Reply