Everyday Display Challenge *REVIVED*

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Kadoogan
Posts: 117
Joined: Sat Jan 12, 2008 12:18 pm

Re: Everyday Display Challenge *REVIVED*

Post by Kadoogan »

Several tests in one!

http://youtu.be/DfFzkh57En8

Testing the following:
- Masking of the eyes and mouth
- Physics on the hair and nose
- Flipping the image using anticipation, secondary motion and timing instead of literally animating a head turn
- Bones on eyebrows
- General use of tapering lines to create a more natural cell animation look and feel

Short but fun! :)
Aut viam inveniam aut faciam
willf
Posts: 148
Joined: Sun Oct 27, 2013 6:42 pm

Re: Everyday Display Challenge *REVIVED*

Post by willf »

This is my most recent thing, a walk cycle for a character I'm working on.

The feet are still jumpy and slipping around a bit, and it's not HD, so the antialiasing is a little squidgy.

The background is only about half done, I need to figure out a way to get the hills and clouds to sync up better.

That post about the 2.5D hand reminds me that I'm going to try something similar with smart bones on the TRex's claws. So that was cool to see.

https://vimeo.com/81434586
willf
Posts: 148
Joined: Sun Oct 27, 2013 6:42 pm

Re: Everyday Display Challenge *REVIVED*

Post by willf »

Here's the updated version.

https://vimeo.com/81531482

The feet don't slide as much, and the background looks better as well.

It's not shown but the rig has smart bones for blink, pupil dilation and eye motion.
I haven't figured out his mouth yet. Right now the jaw is a simple bone that is parented to the same one that the skull is parented to.
Danimal
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Location: The Danimal Kingdom
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Re: Everyday Display Challenge *REVIVED*

Post by Danimal »

It looks pretty good, there's something with the way he snaps his legs that make it look more like the T.Rex is actually moving the background with each step, like he's on a treadmill or something.
~Danimal
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