Everyday Display Challenge *REVIVED*

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Re: Everyday Display Challenge *REVIVED*

Post by Kadoogan » Fri Jun 07, 2013 11:27 am

Several tests in one!


Testing the following:
- Masking of the eyes and mouth
- Physics on the hair and nose
- Flipping the image using anticipation, secondary motion and timing instead of literally animating a head turn
- Bones on eyebrows
- General use of tapering lines to create a more natural cell animation look and feel

Short but fun! :)
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Re: Everyday Display Challenge *REVIVED*

Post by willf » Mon Dec 09, 2013 11:11 pm

This is my most recent thing, a walk cycle for a character I'm working on.

The feet are still jumpy and slipping around a bit, and it's not HD, so the antialiasing is a little squidgy.

The background is only about half done, I need to figure out a way to get the hills and clouds to sync up better.

That post about the 2.5D hand reminds me that I'm going to try something similar with smart bones on the TRex's claws. So that was cool to see.

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Re: Everyday Display Challenge *REVIVED*

Post by willf » Tue Dec 10, 2013 9:43 pm

Here's the updated version.


The feet don't slide as much, and the background looks better as well.

It's not shown but the rig has smart bones for blink, pupil dilation and eye motion.
I haven't figured out his mouth yet. Right now the jaw is a simple bone that is parented to the same one that the skull is parented to.
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Re: Everyday Display Challenge *REVIVED*

Post by Danimal » Tue Dec 10, 2013 9:46 pm

It looks pretty good, there's something with the way he snaps his legs that make it look more like the T.Rex is actually moving the background with each step, like he's on a treadmill or something.
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