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Papagayo 2.0 beta version now available

Posted: Tue Jul 08, 2014 10:03 pm
by Lost Marble
Well here's some unexpected good news...

Papagayo version 2.0 is now available! Right now it's a beta release, but you can get it now and give it a spin.

Version 2 is basically the same thing as version 1, at least as far as workflow goes. But the application has been completely rewritten. Papagayo was a weird hybrid Python application, and this meant it was hard to maintain, performance could be slow, and compatibility between OS versions was a problem (especially on Mac).

Papagayo 2 has been rewritten in C++ and promises a better base for going forward. I'm open to suggestions about new features, particularly other export formats. I know some people are using Papagayo with software besides Anime Studio, and I'm fully in support of that.

Anyway, go download the new version, give it a try, and let me know what you think.

http://www.lostmarble.com/papagayo/index.shtml

Re: Papagayo 2.0 beta version now available

Posted: Wed Jul 09, 2014 7:46 am
by Genete
Those are great news!
Are you going to eventually disclose the source code? :roll:
-G

Re: Papagayo 2.0 beta version now available

Posted: Wed Jul 09, 2014 8:46 am
by slowtiger
There goes my free afternoon.

Re: Papagayo 2.0 beta version now available

Posted: Wed Jul 09, 2014 10:40 am
by Lukas
Cool!

I'm curious to see if this will work for our workflow, and in ...Dutch.

Does it only work with Switchlayers or could we also construct mouths with smart bones and phoneme actions?

Re: Papagayo 2.0 beta version now available

Posted: Wed Jul 09, 2014 6:54 pm
by Lost Marble
Genete wrote:Those are great news!
Are you going to eventually disclose the source code? :roll:
-G
The source code is already posted on that same page. The old version of Papagayo linked to a closed source binary library that I couldn't totally open up. This new one is totally open. I haven't built a Linux version, but it should be possible.

Re: Papagayo 2.0 beta version now available

Posted: Wed Jul 09, 2014 6:56 pm
by Lost Marble
Lukas wrote:Does it only work with Switchlayers or could we also construct mouths with smart bones and phoneme actions?
Right now it only works with Switch layers. Working with smart bones would require some kind of change in Anime Studio, or maybe a script that could import Papagayo data files and apply them to a selected set of smart bones.

Re: Papagayo 2.0 beta version now available

Posted: Thu Jul 10, 2014 7:24 am
by Genete
Lost Marble wrote:
Genete wrote:Those are great news!
Are you going to eventually disclose the source code? :roll:
-G
The source code is already posted on that same page. The old version of Papagayo linked to a closed source binary library that I couldn't totally open up. This new one is totally open. I haven't built a Linux version, but it should be possible.
Fantastics news Mike! Thank you very much!
-G

Re: Papagayo 2.0 beta version now available

Posted: Thu Jul 10, 2014 8:51 am
by Lukas
Lost Marble wrote:
Lukas wrote:Does it only work with Switchlayers or could we also construct mouths with smart bones and phoneme actions?
Right now it only works with Switch layers. Working with smart bones would require some kind of change in Anime Studio, or maybe a script that could import Papagayo data files and apply them to a selected set of smart bones.
Sounds doable :)

Re: Papagayo 2.0 beta version now available

Posted: Mon Jul 14, 2014 9:28 pm
by prokoudine
Unfortunately I can't get it to build on Linux. I do have Qt 5.2.1, and the system is Fedora 20, 32bit.

Code: Select all

$ qmake-qt5 Papagayo.pro
WARNING: extra_libs.path is not defined: install target not created
If I regenerate Papagayo.pro with 'qmake-qt5 -project', I get further than that, but then I end up with this:

Code: Select all

g++ -c -pipe -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector-strong --param=ssp-buffer-size=4 -grecord-gcc-switches -m32 -march=i686 -mtune=atom -fasynchronous-unwind-tables -O2 -Wall -W -D_REENTRANT -fPIE -DQT_NO_DEBUG -DQT_GUI_LIB -DQT_CORE_LIB -I/usr/lib/qt5/mkspecs/linux-g++ -I. -I. -Ilibsndfile_1.0.19 -Ilibsndfile_1.0.19/G72x -Ilibsndfile_1.0.19/GSM610 -Isrc -I/usr/include/qt5 -I/usr/include/qt5/QtGui -I/usr/include/qt5/QtCore -I. -o breakdowndialog.o src/breakdowndialog.cpp
In file included from src/breakdowndialog.cpp:1:0:
src/breakdowndialog.h:4:19: fatal error: QDialog: No such file or directory
 #include <QDialog>
                   ^
compilation terminated.
make: *** [breakdowndialog.o] Error 1
What do I need to do?

Re: Papagayo 2.0 beta version now available

Posted: Mon Jul 14, 2014 9:41 pm
by Lost Marble
I've moved the sources to a GitHub repository for anyone who wants to poke around, try building on Linux, or whatever else:

https://github.com/LostMoho/Papagayo

Re: Papagayo 2.0 beta version now available

Posted: Mon Jul 14, 2014 10:35 pm
by prokoudine
Oh, I overthought this. Actually, running qmake with the stock Papagayo.pro works just fine. I got this running and working.

Re: Papagayo 2.0 beta version now available

Posted: Tue Jul 15, 2014 7:50 am
by Genete
Lost Marble wrote:I've moved the sources to a GitHub repository for anyone who wants to poke around, try building on Linux, or whatever else:

https://github.com/LostMoho/Papagayo
Great! Thank you!
-G

Re: Papagayo 2.0 beta version now available

Posted: Sun Aug 03, 2014 3:00 pm
by Not An Artist
VERY happy to see this!

Have already started testing it out on a Mac running 10.9. Will try it on Yosemite this week.

Re: Papagayo 2.0 beta version now available

Posted: Mon Oct 13, 2014 5:18 am
by ItsMeBobO
Shocked and excited to find this ! Thank you Mike !

Our group of lighting enthusiasts has 100s of users of papagayo. Very active users building and sharing .pgo files of songs.

Examples...
https://www.dropbox.com/sh/hxyzjxlnycvan9c/IKpmlXTW03

https://www.youtube.com/watch?v=F4gxEm30zR0

Re: Papagayo 2.0 beta version now available

Posted: Fri Aug 19, 2016 4:03 pm
by KeeCoyote
You have to use a program to translate Papagayo into something that would work with Opentoonz. I would love to see a version of it that would work with Opentoonz.