Smart Bone Rigging Job

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Monkey Possum
Posts: 33
Joined: Thu Jul 26, 2018 1:29 am
Location: Los Angeles
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Smart Bone Rigging Job

Post by Monkey Possum » Tue Dec 24, 2019 4:07 am

Pay is negotiable. I need you to rig the "Goober" character (supplied, from the Moho Space Pack set) with a very detailed set of mouth controls to work with our new Lip Sync app. It was designed and intended for 3D animation, and is presently working great in Maya, Blender and Daz. We feel the same data can drive a 2D rig in Moho, once it is rigged. Below are the parameters, each needs a Smart Bone Control. You will need to draw some kind of a tongue, because this guy doesn't have one yet.

Here is a link to a set of gif images that are visual reference for what each control needs to do.

https://www.humanimate.us/maya

a. Default Mouth
The mouth is in a neutral pose, with jaw closes, lips together, and neither a smile nor a frown. This corresponds to all animation parameters at value 0, and see Fig. 2a.
b. Lip Bottom Out-In
The lower lip curls inwards or outwards. Values range from -100 (max. inwards) to 100 (max. outwards), and see Fig. 2b.
c. Lip Bottom Up-Down
The lower lip stretches to move upward or downwards, independently from the lower teeth and jaw. Values range from -100 (max. upwards) to 100 (max. downwards), and see Fig. 2c.
d. Lip Top Out-In
The upper lip curls inwards or outwards. Values range from -100 (max. inwards) to 100 (max. outwards), and see Fig. 2d.
e. Lip Top Up-Down
The upper lip stretches to move upward or downwards, independently from the upper teeth and jaw. Values range from -100 (max. inwards) to 100 (max. outwards), and see Fig. 2e.
f. Lips Part Center
The lips part in the middle, while remaining relatively static towards the corners of the mouth. Values range from 0 (default) -100 (max), and see Fig. 2f.
g. Lips Pucker Wide
The lips are curled outwards while parting. Values range from 0 (default) -100 (max), and see Fig. 2g.
h. Lips Pucker Pressed
The lips are curled inwards or outwards while remaining together. Values range from -100 (max. inwards) to 100 (max. outwards), and see Fig. 2h.
i. Mouth Corner Up-Down
The skin around the corners of the mouth moves up, as with smiling, or down, as with frowning. Values range from -100 (max. upwards) to 100 (max. downwards), and see Fig. and see Fig. 2i.
j. Mouth Open-Close
The lower jaw pivots on a hinge, along with the lower teeth, which are rigidly attached to the lower jaw. The tongue and lower lip also move along with the lower jaw, but less rigidly so. Values range from 0 (default, mouth closed) to 100 (max. mouth open), and see Fig. 2j.
k. Mouth Wide-Narrow
The skin around the corners of the mouth stretches horizontally inwards, or outwards. Values range from -100 (max. inwards) to 100 (max. outwards) , and see Fig. 2k.
l. Tongue Bend Tip
The top of the tongue bends upwards or downwards. Values range from -100 (max. upwards) to 100 (max. downwards), and see Fig. 2l.
m. Tongue Curl
The tongue bends up or down along the entire length of the tongue. Values range from -100 (max. downwards) to 100 (max. upwards), and see Fig. 2m.
n. Tongue In-Out
The tongue moves forwards towards and beyond the front teeth, or backwards away from the front teeth. Values range from -100 (max. forward) to 100 (max. backward), and see Fig. 2n.
o. Tongue Narrow-Wide
The tongue flexes to becomes narrower yet thicker, or relaxes to become wider yet thinner. Values range from -100 (max. wider) to 100 (max. narrower), and see Fig. 2o.
p. Tongue Raise-Lower
The entire tongue bends up or down. Values range from -100 (max. downwards) to 100 (max. upwards), and see Fig. 2p.
q. Tongue Up-Down
The entire tongue lifts up or down. Values range from -100 (max. up) to 100 (max. down), and see Fig. 2q.
Lauren_Wilsom
Posts: 3
Joined: Thu Jan 09, 2020 4:16 pm

Re: Smart Bone Rigging Job

Post by Lauren_Wilsom » Sat Jan 18, 2020 4:38 pm

Hi,

Have you found the help you needed?

I can help you in this.

PM Sent

Kindly Check

Regards,

Lauren Wilsom
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