Depth Sort problem
Posted: Mon Sep 27, 2010 2:22 pm
I have a character that has 3 parts... his face, his eyes, and his mouth.
The mouth and eyes are switch layers (each of which also contains switch layers), and the face is a group of vector layers. I also offset the eyes and mouth slightly in the Z direction (at frame 0). They are all grouped in one big group layer, which I turn depth sorting on.
I have turned on 'depth sort' in every group. What happens is very strange. No matter what angle the camera views the character from, the mouth is ALWAYS behind and the eyes are ALWAYS in front!
I've tried different depth sort setting. Sorting by distance by 'true distance' and 'depth layer' and both at the same time. I've also tried combos of having depth sorting on in one group layer and not in others, since all on didn't work. Same result.
However. If I turn depth sorting off, I am able to manipulate what is in front of what manually by stacking the eye, mouth, and face layers in the proper order in the big group layer. So I have a work around. But is my situation just too complex for it to figure out proper depth sorting automatically?
The mouth and eyes are switch layers (each of which also contains switch layers), and the face is a group of vector layers. I also offset the eyes and mouth slightly in the Z direction (at frame 0). They are all grouped in one big group layer, which I turn depth sorting on.
I have turned on 'depth sort' in every group. What happens is very strange. No matter what angle the camera views the character from, the mouth is ALWAYS behind and the eyes are ALWAYS in front!
I've tried different depth sort setting. Sorting by distance by 'true distance' and 'depth layer' and both at the same time. I've also tried combos of having depth sorting on in one group layer and not in others, since all on didn't work. Same result.
However. If I turn depth sorting off, I am able to manipulate what is in front of what manually by stacking the eye, mouth, and face layers in the proper order in the big group layer. So I have a work around. But is my situation just too complex for it to figure out proper depth sorting automatically?