many problems with one project...
Posted: Fri Jul 27, 2018 7:09 pm
This has become frustrating to use now. I have a simple character rigged with target bones setup (for legs). I had worked on other animation projects, then came back to this.
The rig already has 2 actions. Some of the problems are that importing/exporting no longer works for some reason. It'll import layer keys but not the bones. Was hoping to import a previous action so in the final product (it's in game maker, character does various animations) would look somehwat fluid when I edit from a previous action.
More problems occur when I load the file, all the bone keyframes are gone on one of my actions, but for some reason one of the other one is fine.
Since import/export could not work, I thought w.e, gonna re-animate from scratch, its just gonna look a bit off in the final thing. But the tthe legs with target bones behave more strangely. In the previous actions which I had not touched in this current session, the legs bend properly, even though I did no special modifications to them. But when I make a new action (or even in mainline) the legs bend backwards for some reason and will not bend forward no matter what. I tried doing an ik restraint but it bends weird. It just stays straight until i move the whole rig down more past where the target bones are and it finally bends from 0 to -90, no proper rotation.
The project file is here
https://www.dropbox.com/s/nbyfo108lz5hs ... .moho?dl=1
Anyone know how I can fix this? I don't know if you'll be able to see the other actions but if u can check out the idle and ull see the rig works the way i want to but when u try to do it in mainline or new action there'll be problems.
The rig already has 2 actions. Some of the problems are that importing/exporting no longer works for some reason. It'll import layer keys but not the bones. Was hoping to import a previous action so in the final product (it's in game maker, character does various animations) would look somehwat fluid when I edit from a previous action.
More problems occur when I load the file, all the bone keyframes are gone on one of my actions, but for some reason one of the other one is fine.
Since import/export could not work, I thought w.e, gonna re-animate from scratch, its just gonna look a bit off in the final thing. But the tthe legs with target bones behave more strangely. In the previous actions which I had not touched in this current session, the legs bend properly, even though I did no special modifications to them. But when I make a new action (or even in mainline) the legs bend backwards for some reason and will not bend forward no matter what. I tried doing an ik restraint but it bends weird. It just stays straight until i move the whole rig down more past where the target bones are and it finally bends from 0 to -90, no proper rotation.
The project file is here
https://www.dropbox.com/s/nbyfo108lz5hs ... .moho?dl=1
Anyone know how I can fix this? I don't know if you'll be able to see the other actions but if u can check out the idle and ull see the rig works the way i want to but when u try to do it in mainline or new action there'll be problems.