Discuss ideas for new features with other users. To submit feature requests to Smith Micro, please visit support.smithmicro.com
Moderators: Víctor Paredes , Belgarath , slowtiger
tonym
Posts: 328 Joined: Thu Jan 20, 2005 4:23 pm
Location: Missouri
Post
by tonym » Fri Jun 19, 2009 2:10 am
Lock Bone only tries to lock a bone. Alas, sometimes it can and sometimes it can't.
Fossilize Bone, however, would absolutely, totally 100% keep a bone from moving--no matter what.
Fossilize: when lockin' a bone just won't cut it.
lumarama
Posts: 49 Joined: Thu Jun 11, 2009 12:38 pm
Location: Ukraine
Contact:
Post
by lumarama » Fri Dec 04, 2009 1:09 pm
+1:
I agree, I can't fully get the locked bone behavior. Something should be changed here. I think walk cycle is the most common example when we need lock bone feature.
Springymajig
Posts: 61 Joined: Sat Feb 03, 2007 12:30 am
Post
by Springymajig » Sun May 09, 2010 12:12 pm
I agree, I like the way it works now but it would be nice to have the option of making the bone properly stay fixed in place.