New "3d" character building toolset.

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skiblueplayer
Posts: 48
Joined: Wed Jun 30, 2010 11:07 am
Location: España/Spain

New "3d" character building toolset.

Post by skiblueplayer »

We need a toolset that allows us set our character's parts from various layouts (front, back, 45º, 45ºleft,side...) and save them on the library.

Then, we only need to open the library, and import our character. Switch the layout we want and animate it and switch it.

It'll be a good idea for headturns, cars that are moving and much more.

What do you think?

It'll be something like this:

Image
Sorry for my bad English and enjoy animating.
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Imago
Posts: 698
Joined: Wed Dec 10, 2008 9:48 am
Location: Sardinia

Post by Imago »

You can do it simply with Blend Morphs.
Sorry for my bad english... Q_Q
skiblueplayer
Posts: 48
Joined: Wed Jun 30, 2010 11:07 am
Location: España/Spain

Post by skiblueplayer »

what's blend morphs??
Sorry for my bad English and enjoy animating.
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Imago
Posts: 698
Joined: Wed Dec 10, 2008 9:48 am
Location: Sardinia

Post by Imago »

Do you have Anime Studio Pro?
If you have it, you can find, in the Windows Menu the option "Actions"
Whit this tool you can made various smoothing animations fast and simply.
Look for some tutorial in the forum, it's very useful!
Sorry for my bad english... Q_Q
skiblueplayer
Posts: 48
Joined: Wed Jun 30, 2010 11:07 am
Location: España/Spain

Post by skiblueplayer »

oh, ok. I'm going to search it. Thanks.
Sorry for my bad English and enjoy animating.
skiblueplayer
Posts: 48
Joined: Wed Jun 30, 2010 11:07 am
Location: España/Spain

Post by skiblueplayer »

I found it!!

And I've create my new hierarchy.
Here it's.

FRONT:(bone)
-head(group)
--nose
--eye(group)

----eyebrow1
----eyebrow2
----eyelid
----eye
----eyewhite
--mouth(group)
----a
----b,c...
--ears
--face

-torso(group)
--neck
--arm1(group)
-----arm1
-----arm12
-----hand1(group)
--arm2(group)
-----arm2
-----arm22
-----hand2(group)
--upperbody
--lowerbody

-leg1
----leg1
----leg12
----foot1
-leg2
----leg2
----leg22
----foot2


And I want to make some morphs:

Head right
Head left

eye1closed
eye1open

eye2closed
eye2open

eyebrow1up
eyebrow1down

eyebrow2up
eyebrow2down

bodyright(with arms)
bodyleft(with arms)

leg1right
leg1left

leg2right
leg2left
Sorry for my bad English and enjoy animating.
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Imago
Posts: 698
Joined: Wed Dec 10, 2008 9:48 am
Location: Sardinia

Post by Imago »

For Mouth and Eyes, I suggest you to use the Switch layer (Hoping Smith Micro will fix it soon), plus you can make a good lip-sync using the built-in feature.
The Actions will work perfectly and you can save much time in animation.
To make a good blend morphing, I can only suggest you to do many attempts, untill you can obtain the desired result.
You can also find many tutorials in the forum.
Sorry for my bad english... Q_Q
skiblueplayer
Posts: 48
Joined: Wed Jun 30, 2010 11:07 am
Location: España/Spain

Post by skiblueplayer »

Yes, you're right. I'll use switch layers for the mouth, but I prefer the morphs for the eyes 'cause they have more dynamic movements.
Sorry for my bad English and enjoy animating.
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