We need a toolset that allows us set our character's parts from various layouts (front, back, 45º, 45ºleft,side...) and save them on the library.
Then, we only need to open the library, and import our character. Switch the layout we want and animate it and switch it.
It'll be a good idea for headturns, cars that are moving and much more.
What do you think?
It'll be something like this:
New "3d" character building toolset.
Moderators: Víctor Paredes, Belgarath, slowtiger
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- Posts: 48
- Joined: Wed Jun 30, 2010 11:07 am
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New "3d" character building toolset.
Sorry for my bad English and enjoy animating.
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- Posts: 48
- Joined: Wed Jun 30, 2010 11:07 am
- Location: España/Spain
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- Posts: 48
- Joined: Wed Jun 30, 2010 11:07 am
- Location: España/Spain
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- Posts: 48
- Joined: Wed Jun 30, 2010 11:07 am
- Location: España/Spain
I found it!!
And I've create my new hierarchy.
Here it's.
FRONT:(bone)
-head(group)
--nose
--eye(group)
----eyebrow1
----eyebrow2
----eyelid
----eye
----eyewhite
--mouth(group)
----a
----b,c...
--ears
--face
-torso(group)
--neck
--arm1(group)
-----arm1
-----arm12
-----hand1(group)
--arm2(group)
-----arm2
-----arm22
-----hand2(group)
--upperbody
--lowerbody
-leg1
----leg1
----leg12
----foot1
-leg2
----leg2
----leg22
----foot2
And I want to make some morphs:
Head right
Head left
eye1closed
eye1open
eye2closed
eye2open
eyebrow1up
eyebrow1down
eyebrow2up
eyebrow2down
bodyright(with arms)
bodyleft(with arms)
leg1right
leg1left
leg2right
leg2left
And I've create my new hierarchy.
Here it's.
FRONT:(bone)
-head(group)
--nose
--eye(group)
----eyebrow1
----eyebrow2
----eyelid
----eye
----eyewhite
--mouth(group)
----a
----b,c...
--ears
--face
-torso(group)
--neck
--arm1(group)
-----arm1
-----arm12
-----hand1(group)
--arm2(group)
-----arm2
-----arm22
-----hand2(group)
--upperbody
--lowerbody
-leg1
----leg1
----leg12
----foot1
-leg2
----leg2
----leg22
----foot2
And I want to make some morphs:
Head right
Head left
eye1closed
eye1open
eye2closed
eye2open
eyebrow1up
eyebrow1down
eyebrow2up
eyebrow2down
bodyright(with arms)
bodyleft(with arms)
leg1right
leg1left
leg2right
leg2left
Sorry for my bad English and enjoy animating.
For Mouth and Eyes, I suggest you to use the Switch layer (Hoping Smith Micro will fix it soon), plus you can make a good lip-sync using the built-in feature.
The Actions will work perfectly and you can save much time in animation.
To make a good blend morphing, I can only suggest you to do many attempts, untill you can obtain the desired result.
You can also find many tutorials in the forum.
The Actions will work perfectly and you can save much time in animation.
To make a good blend morphing, I can only suggest you to do many attempts, untill you can obtain the desired result.
You can also find many tutorials in the forum.
Sorry for my bad english... Q_Q
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- Posts: 48
- Joined: Wed Jun 30, 2010 11:07 am
- Location: España/Spain