Moving point tools in 3d space aka z space

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tcmbeats
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Joined: Thu Apr 21, 2011 8:13 pm
Location: New Jersey

Moving point tools in 3d space aka z space

Post by tcmbeats » Fri Feb 17, 2012 7:26 pm

I'm surprised that this haven't been mentioned yet, but would it be possible to get the point tools (ex. translate point, rotate point) to move in 3d space (z space)? Right now, you can only move the point tools on the x,y axis.

I'm asking for this feature because anime studio pro already allows move and rotate layer tools to move in 3d space aka z space. Also, it would make it possible to create "curve" based 2.5d shapes.

Thank you in advancement for any comments on this potential feature.
JaMike
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Joined: Sat Jul 16, 2011 6:36 pm

Post by JaMike » Sat Feb 18, 2012 12:58 am

To be honest, if I was going to do that, I'd use a 3D program.

But I can pretty much get the results I want from using the 2D functions, so I think it would be unnecessary for most users.
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tcmbeats
Posts: 49
Joined: Thu Apr 21, 2011 8:13 pm
Location: New Jersey

Post by tcmbeats » Sat Feb 18, 2012 6:13 am

I mainly use the 3d space functions & 2.5d design features for props and scenes. Using 3d software is a option, but I feel like that feature request will do the trick. I'm not a programmer so Im gonna lightly say it's just one tiny addition lol.
JaMike
Posts: 355
Joined: Sat Jul 16, 2011 6:36 pm

Post by JaMike » Sat Feb 18, 2012 2:23 pm

tcmbeats wrote:I'm not a programmer so Im gonna lightly say it's just one tiny addition lol.
Yeah, how hard can it be to add an extra D to 2D to make it 3D! :lol:

Somehow I think it's not quite as easy as that, though. :)
hayasidist
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Post by hayasidist » Sat Feb 18, 2012 3:58 pm

Hi,

in a "normal" vector layer the attributes of a point include only a 2d location (x,y).

the attibutes of a layer include various transformations (translation, rotation, scale..) in a 3d space.

the "3d" position of a point is given by mathematically combining its (2d) position and the "full" (3d) transformation of the layer (and all parent layers) that contains the point.

in AS8 there's the option to "auto center new layers". What this does is to interpret the camera position to give the (3d) position and rotation of a new layer --- so when you move the camera (e.g. pan) then create a new layer and draw in it (with the camera unchanged) the items appear "flat", but when you the move the camera the layer 3d transformations become apparent.

so - for example - with auto center on - reset the camera and use the rectangle tool to draw a shape that "mostly" fills the render area. pan to +45, create a new layer, draw a rectangle to line up edges with your first (which should be on the right of the screen). pan to -45, create a new layer, draw a rectangle and line up edges. reset the camera. use orbit workspace and take a look at the 3 sides of a hexagonal(ish) box that you've just made. This gives a fair level of control over 3d point placement.

However, to add a z attribute to a point would mean a step-change to the underlying design of the AS vector drawing tools and data structures. ... clearly not impossible (Poser! :wink: ), but it would be a different product!
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