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Separate keyframes for every bone.

Posted: Tue Jan 21, 2014 9:12 pm
by cucumihai
As far as know this doesn't exists (please tell me I'm wrong) and I think it'll be a very usefull feature.
Having separate keyframes for every bone in a rig will give you more control and if you go back to tweak some keyframes you actually can and You can also change the interpolation mode for different bones, I often need this.

Re: Separate keyframes for every bone.

Posted: Tue Jan 21, 2014 10:00 pm
by VĂ­ctor Paredes
The red line in the timeline can help with that.
It shows only the keyframes of the selected bones (or points).

Re: Separate keyframes for every bone.

Posted: Wed Jan 22, 2014 1:02 am
by neeters_guy
You can also isolate bones by color so they show up in their own channel on the timeline.

Re: Separate keyframes for every bone.

Posted: Wed Jan 22, 2014 10:09 pm
by cucumihai
That's a great idea, although it would've been easier if the option was already there for you (just click a drop-down arrow and all the bones for that layer will appear on separate channels) instead of doing steps to get there.
But atleast there is an option ....not for me because i don't have the latest version but I might get it just for the posibility to label bones by color so they have their own channel.

Thank you guys for your ideas!