how about instances?
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how about instances?
While I think that in most respects Moho beats Flash to a bloody pulp, this is one feature from Flash that would increase Moho's functionality and ease of use - the concept of the instance...
Let's say I want to fill a scene with multiples of an animated object. As it is now, I would have to animate the layer before duplicating it, and wait until the animation is fully locked before copying the layer and arranging the duplicates on the screen (otherwise, if I change the animation in one layer afterwards, I'll have to reduplicate and redistribute the layers - a major pain in the ass).
With instances, you can have multiple copies of the same object, and if you do anything to the original, that change is relected in all the copies. A very useful feature!!!
Let's say I want to fill a scene with multiples of an animated object. As it is now, I would have to animate the layer before duplicating it, and wait until the animation is fully locked before copying the layer and arranging the duplicates on the screen (otherwise, if I change the animation in one layer afterwards, I'll have to reduplicate and redistribute the layers - a major pain in the ass).
With instances, you can have multiple copies of the same object, and if you do anything to the original, that change is relected in all the copies. A very useful feature!!!
Create cartoon characters and comics in minutes: www.bitstrips.com
*bump*
I can't believe no one agrees with me on this one...
not many flash users here, I guess...
I can't believe no one agrees with me on this one...
not many flash users here, I guess...
Create cartoon characters and comics in minutes: www.bitstrips.com
I haven't used flash in several years so don't remember but in object oriented programming you can create a main object -like a lamp post- and then create multiple instances of it. These instances will usually automatically reflect any changes of the original object so if you change the color, size, orientation etc they can all change and usually you can also overide the properties for one specific instance -so you can have 20 instances of a street lamp but want one to be green instead of red. It will have all the properties of the parent except for any 'local' settings of a particular instance -at least thats how I remember it.Hiddicop wrote:So if I understand this right (I haven't used flash) it's something like a clonelayer? That would actually be a great new layer type!
[url=http://burtabreu.animationblogspot.com:2gityfdw]My AnimationBlogSpot[/url:2gityfdw]
Not exactly a workaround... but...
I have been doing something like this in a separate file and importing it.
You still have to move imported copies into position but if you put it in a group or bone group you can just slide the layer around or master bone around after import.
Like I said... not a perfect solution but it may help someone... I would also vote for instances.
-vern
I have been doing something like this in a separate file and importing it.
You still have to move imported copies into position but if you put it in a group or bone group you can just slide the layer around or master bone around after import.
Like I said... not a perfect solution but it may help someone... I would also vote for instances.
-vern
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