Page 1 of 1

layer Follow Path can linking and releasing to many paths

Posted: Sun Dec 24, 2017 1:04 pm
by azzhey
How do you think if the layer tool Follow Path can linking and releasing with many paths? I want Moho add this feature on the next update.

Re: layer Follow Path can linking and releasing to many path

Posted: Tue Dec 26, 2017 5:33 am
by Greenlaw
If you're asking if Moho can switch paths when using Follow Path, no it cannot. However, I have two suggestions that may work for you:

1. Merge your other paths to the same layer as the first path to make a single path. You can simply join the ends, or use Weld Crossings where appropriate and delete the bits you don't need.

Or...

2. Make multiple copies of the object, and link each one to the different paths. The you put the shapes in a Switch Layer and switch between shapes at the appropriate times. Here's an example:

Image

Either method should be easy to set up and work well. Just pick the one that makes the most sense for your situation. (Personally, I think number 2 might be easiest since you hardly need to do any extra work; just make duplicate layers of the following shape layer and drop them all in a Switch.)

Re: layer Follow Path can linking and releasing to many path

Posted: Wed Dec 27, 2017 1:05 pm
by azzhey
You have good idea to switch between following layers but we need to use many following layers.

Re: layer Follow Path can linking and releasing to many path

Posted: Wed Dec 27, 2017 6:38 pm
by Greenlaw
Just curious but why do you need so many separate paths for the one item?

Would it make more sense to make a single path? If the paths are meant to be disjointed, you can draw them connected and keyframe them so they appear to 'jump' to other segments.

Or perhaps you could make references for the shapes/path, and then modify each as you want them to move?

Just some ideas.

Moho is a very flexible program with many possible solutions but, without knowing anything about what your goal is, I can only guess at this point.

Re: layer Follow Path can linking and releasing to many path

Posted: Thu Dec 28, 2017 11:02 am
by hayasidist
there is a scriptable solution, but it's not trivial - changing the followed path erases the keys in the timeline about distance and timing along the path; so the scripted reset option will have to hold, or be able to access (e.g. hard-coded or from a file or from a "template" animation), information about when to select which path and the trajectory along it. Worth doing only if the other options are harder!