On the dimension of bones

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sheboy
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On the dimension of bones

Post by sheboy » Wed Dec 05, 2018 3:39 pm

Can bone change from X to Z as in video? https://www.youtube.com/watch?v=-Oh-KIXF5hU

Flexible transformation from X-axis to Y-axis to z-axis
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Greenlaw
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Re: On the dimension of bones

Post by Greenlaw » Wed Dec 05, 2018 6:43 pm

Moho's bones are meant to work in 2D only. You can fake some 3D in a character by rotating individuals layers and groups in z-space, but the bones themselves are always planar to the bones layer.

You can rotate the bones layer in z-space but that rotates all the bones in the layer.
D.R. Greenlaw
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sheboy
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Re: On the dimension of bones

Post by sheboy » Thu Dec 06, 2018 5:48 am

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synthsin75
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Re: On the dimension of bones

Post by synthsin75 » Thu Dec 06, 2018 6:02 am

You can scale the bone to 0.01 on frame one, set its maximum IK stretching to 100, and target it to a pin bone.
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