Page 1 of 1

On the dimension of bones

Posted: Wed Dec 05, 2018 3:39 pm
by sheboy
Can bone change from X to Z as in video? https://www.youtube.com/watch?v=-Oh-KIXF5hU

Flexible transformation from X-axis to Y-axis to z-axis

Re: On the dimension of bones

Posted: Wed Dec 05, 2018 6:43 pm
by Greenlaw
Moho's bones are meant to work in 2D only. You can fake some 3D in a character by rotating individuals layers and groups in z-space, but the bones themselves are always planar to the bones layer.

You can rotate the bones layer in z-space but that rotates all the bones in the layer.

Re: On the dimension of bones

Posted: Thu Dec 06, 2018 5:48 am
by sheboy

Re: On the dimension of bones

Posted: Thu Dec 06, 2018 6:02 am
by synthsin75
You can scale the bone to 0.01 on frame one, set its maximum IK stretching to 100, and target it to a pin bone.