There are 3 ideas that are awesome and I agree with completely:dkwroot wrote:'ve been pondering some improvements that I think would be 'doable' for a possible last minute addition to the next version of Anime Studio. I came up with these suggestions:
1. The parent control of a child layer smart bone is definitely needed. That drives me a bit crazy. I had this idea for doing up/down and side to side head turns with smart bones on one layer, and a parent layer controlling the sub layer smart bones but it won't work due to parent layer smart bones not activation the smart bone actions of sub bone layers. Won't go into details describing the setup, but I couldn't finish it due to the sub control of smart bone actions.
2. Stoke/masking inside groups and switches. Definately. This should work the way you describe. If a group layer has vectors and is set as a mask the stroke masking options should not be grayed out. What's happening here is that AS is leaving out those options because the layer isn't a vector layer (sort of logical if a bit frustrating). What should happen is that a group layer MIGHT contain vector layers so those options should ALWAYS be available even if they aren't used or needed. If those options are off in the group mask layer, then the individual sub layers mask options should be available. It seems to me that if a group/switch doesn't have a vector layer those options can still be there and are just ignored. It would simply pass down to ALL vectors in the group.
3. The "FBF" drawing on the ACTIVE switch layer on frame 0 is a BRILLIANT idea. This would be some sort of option/checkbox for the layer or drawing tool? Not sure how this could be implemented. I only think about that because this could be a custom scripted tool and I need to know if it's a special custom tool, or a modification to the existing tool.
I don't even do FBF with switch layers but being able to edit the active layer simply selecting the switch parent would be awesome for any type of switch editing. When I get time I may play with a custom draw tool to get this behavior or to see if it's even possible. There may be some trouble getting the draw tool to "pass" the editing down to the sub vector layer. It would require some sort of "aliasing" or "proxy" transfer of mouse movement to the vector layer. I am pretty sure it could be done but it might be overly complicated.