Is Moho the right tool i need?

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CHAnimator
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Joined: Sat Mar 10, 2018 11:28 pm

Is Moho the right tool i need?

Post by CHAnimator » Mon Mar 12, 2018 5:48 pm

Hi all!

I'm a 2d traditional "artist"...well i learned drawing by myself and I'm now starting a big project. I always thought how my draws would be if animated. I'm looking for a tool that can "semi-animate" a traditional 2d draw. I don't need a full animation: i need that my draws give a "feel" of motion. A tool that can give zooms effects...move the camera and so on...actually I'm trying to do something like this:

https://www.youtube.com/watch?v=yzFWIw7wV8Q

I know that this is not only 2d animation and have 3d elements...but the think i trying to do it's to give that feeling of motion...sorry i don't Know if you can't really undertand what I'm saying but i really don't Know how to explain it.

If someone can give me an advice please


Thanks
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drumlug13
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Location: Beautiful St. Louis, MO

Re: Is Moho the right tool i need?

Post by drumlug13 » Mon Mar 12, 2018 6:18 pm

Talk about perfect timing CHanimator. If all you want to do is add some movement to your art then you should consider MotionArtist. It's a program that is distributed by the same company that sells Moho. I just bought a copy for my son to work with today. And it's on sale for today and tomorrow. Here's the link to the sale.

http://my.smithmicro.com/motionartist-m ... tware.html

Here's an overview video

CHAnimator
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Joined: Sat Mar 10, 2018 11:28 pm

Re: Is Moho the right tool i need?

Post by CHAnimator » Mon Mar 12, 2018 6:32 pm

That's awesome! Seems the thing i need for my draw...may I ask what's the main difference between this one and Moho?
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drumlug13
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Re: Is Moho the right tool i need?

Post by drumlug13 » Mon Mar 12, 2018 6:47 pm

Moho is a complete tool for animation. It has drawing tools as well as animation tools. It uses a bone system to animate the artwork you either create in Moho or import into the program. I've heard it described as creating puppets that you digitally bind to the bones for animation. It's a lot more of an in depth process than what you would do in MotionArtist.

Think of it as Moho would be used to make a cartoon on Nickelodeon while MotionArtist would be used to make digital comic books. More comparable to a Power Point presentation or a point & click slide show.

I should say that I just bought MotionArtist today and I haven't installed it yet. So I apologize if I've described it incorrectly. There's probably more people on the forum that have worked with it. They'll probably be dropping in shortly.
Last edited by drumlug13 on Mon Mar 12, 2018 8:01 pm, edited 1 time in total.
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drumlug13
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Re: Is Moho the right tool i need?

Post by drumlug13 » Mon Mar 12, 2018 6:53 pm

Also the price is a pretty big difference.

$9.99 for MotionArtist vs. $69.99 for Moho Debut

Moho Debut is a stripped down version of Moho Pro which is $399.99. You may want to take a look at Debut. You would have access to some of the drawing and animating tools that you probably won't have in MotionArtist.
ruscular3d
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Re: Is Moho the right tool i need?

Post by ruscular3d » Wed Mar 14, 2018 6:48 pm

HitFilm pro a bit cheaper than Moho12 has puppet tool to do some of the effect. But I would recommend Moho Pro to be able to use smart mesh for the same effect that I saw in your youtube example. You can watch for the sale, which they will at least once per year. As for support I recommend "(Moho) Anime Studio Latino" facebook page. They are more receptive to using other medium with Moho, whether if you use 2d drawings or 3D element, and much less bickering about Smith Micro company. They do have people that can read English and have a solid understanding of the program with free tutorial.
herbert123
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Re: Is Moho the right tool i need?

Post by herbert123 » Fri Mar 16, 2018 7:01 pm

A free option would be OpenToonz. Looking at that sample it includes some visual effects, a 3d plane camera for parallax, and use mesh deformation to animate separate parts (such as parts of clothing affected by wind, and a leg slowly semi-rotating/being deformed a bit).

And you would be able to easily convert your drawings to vector ones, and colour them. Compared to MotionArtist it would allow you to get a much more polished looking result - at the expense of ease-of-use, of course. MotionArtist can't compete with OpenToonz in terms of features at all - OT is used in actual full-length animation production.

A new portable build is available here: https://gumroad.com/l/TZmmM
https://morevnaproject.org/opentoonz/

You might also be interested in this project: https://morevnaproject.org/pepper-and-carrot/episode-6/



Done in Blender (http://www.blender.org). Probably the most powerful option to convert static drawings and scenes to animated ones, but power comes at a cost: of all solutions this one would be the hardest to learn. But free again.

They are working on a tutorial series. Episode one is ready:
https://morevnaproject.org/2018/02/16/c ... -lesson-1/

The Blender source files are available for you to inspect: https://sources.morevnaproject.org/ws-p ... carrot-ep6
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