importing 3D objects with textures into anime studio?
Posted: Mon May 28, 2018 6:33 am
hello, so my intention is to create 3D models inside maya/blender and then import those models as .obj files into anime studio.
I wish to rig those models inside anime studio so that I can animate them ( I figured out a way to do this, If I chop up each joint/body part into individual pieces inside blender and then import each body part into anime studio as a single object then I am able to bind each body part together while allowing me to freely manipulate each body part independently of each other.)
This makes animation a breeze when comparing it to drawing out each scene frame by frame. the problem is that the model gets imported into anime studio with its base grey mesh and does not import the textures of the model. with blender, when ever I export a obj file, it exports a .mtl with the .obj file, I even manually copy the texture PNG image and manually place the .mtl file, .obj file and the texture image inside the same folder but anime studio refuses to to import any texture with the obj file.
See, the reason why I need the texture is because I draw its strokes inside blender, the model mesh is just a solid grey without any strokes. with the proper settings, I can make the 3D object look nearly just like a hand drawn 2D image. but without those strokes the model does not look right. is there anything I can do to get strokes onto my 3d model in anime studio? Is it possible to simply draw my strokes onto the base mesh itself inside blender so that those strokes will carry over into anime studio?
I wish to rig those models inside anime studio so that I can animate them ( I figured out a way to do this, If I chop up each joint/body part into individual pieces inside blender and then import each body part into anime studio as a single object then I am able to bind each body part together while allowing me to freely manipulate each body part independently of each other.)
This makes animation a breeze when comparing it to drawing out each scene frame by frame. the problem is that the model gets imported into anime studio with its base grey mesh and does not import the textures of the model. with blender, when ever I export a obj file, it exports a .mtl with the .obj file, I even manually copy the texture PNG image and manually place the .mtl file, .obj file and the texture image inside the same folder but anime studio refuses to to import any texture with the obj file.
See, the reason why I need the texture is because I draw its strokes inside blender, the model mesh is just a solid grey without any strokes. with the proper settings, I can make the 3D object look nearly just like a hand drawn 2D image. but without those strokes the model does not look right. is there anything I can do to get strokes onto my 3d model in anime studio? Is it possible to simply draw my strokes onto the base mesh itself inside blender so that those strokes will carry over into anime studio?