Masking in display fine, but different in render

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longbottom
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Masking in display fine, but different in render

Post by longbottom »

I have this nice scene with a simple masking effect and it does exactly, what I want in the display, but when I render it, it is absolutely not, what I wanted and saw before..
I mean the reflected light in the water.
The mask is the big green thing, I set it to "add to mask, but keep invisible". Lantern is the thing on the bridge and the sot is the lantern reflection.
Any ideas?

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Last edited by longbottom on Sat Oct 06, 2018 7:31 pm, edited 4 times in total.
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slowtiger
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Re: Masking in display fine, but different in render

Post by slowtiger »

To answer this we'd need to know which element does what, which is the mask. Also it doesn't look right in the first image anyway.
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longbottom
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Re: Masking in display fine, but different in render

Post by longbottom »

slowtiger wrote: it doesn't look right in the first image anyway.
What exactly does not look right?
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Re: Masking in display fine, but different in render

Post by slowtiger »

A part of the lantern reflex goes over the black outline.

Anyway, from the layer listing I guess that the lantern reflex is not in a group with the water, or just nicely tucked under the shoreline. You don't even need masking for this, just put the reflex between water and land layers.
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Re: Masking in display fine, but different in render

Post by synthsin75 »

Is the lantern bone layer masking set to hide all?
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longbottom
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Re: Masking in display fine, but different in render

Post by longbottom »

slowtiger wrote: You don't even need masking for this, just put the reflex between water and land layers.
:P You're absolutely right. Thank you for pointing that out! Sometimes you don't see the obvious solution.
It is due to a former layout that did NOT allow this, but since I changed that, now it does.

I wish, I could solve the masking thing anyway, since it is a neat feature and I seem to screw it up, although I am reading all the tutorials and explanations. Also, I don't understand, why it is correct in the display and not in the render. Correct in a sense that it does, what it should do, acording to the mask (not the landscape :) )


@synthsin75
The bone layer is set to "hide all".
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Re: Masking in display fine, but different in render

Post by slowtiger »

longbottom wrote:Sometimes you don't see the obvious solution.
Definitely! Can't count how often I had to slap myself because I had spent hours on something much too complicated, until the much simpler and always better solution dawned on me.
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Re: Masking in display fine, but different in render

Post by ahmed111 »

Helpful info
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