FBX export experimentation
Posted: Tue May 07, 2019 4:26 am
Hi guys. Been working a lot with Moho and I just wanted to go over some findings that I feel may be useful. Pin bones may be a useful solution for getting things to animate properly in an FBX export. For example you have a smart action, but it doesn't seem to want to animate. While using the FBX preview mode under the View tab I have found that the pin bones are able to get the point movement to appear. So if you have points that you want to animate in an FBX file, I would suggest tackling it with the use of pin bones. I'll try to upload an example soon. Rebuilding my current rig. Hopefully I can integrate target bones with this the way I want. Just food for thought.