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Rotating bone slows the program

Posted: Mon Jun 29, 2020 11:39 am
by Annapriori
Hello guys,

I am using Moho 12 and ve'noticed that when I am rotating a bone using Transform bone tool - the program slows significantly. I checked, it takes 25 % CPU.
Then animating of 1 minute video becomes soo long. Basically I am choosing a bone and it takes a few seconds, I move bone - again waiting..
Did somebody have it?

Thanks in advance! :shock:

Re: Rotating bone slows the program

Posted: Mon Jun 29, 2020 3:09 pm
by synthsin75
You might try this script, to check if keyframes hidden in the negative timeline are the culprit: http://www.lostmarble.com/forum/viewtop ... 12&t=32714

Re: Rotating bone slows the program

Posted: Mon Jun 29, 2020 3:35 pm
by alanthebox
I've also had this problem in 12.5 and 13, even on rigs that seem pretty simple. I usually make it a point to hide all non-essential scene elements and sometimes will even hide parts of the rig that I don't need to see (example: if you're animating the legs of a character, you might hide the head/torso/arms/hands). I'll also turn off different elements in the display quality, like brushes, antialiasing, etc.

Essentially, I try to limit the number of things that Moho needs to process in order to update the display.

Re: Rotating bone slows the program

Posted: Tue Jun 30, 2020 6:17 pm
by Greenlaw
Just supporting what Wes wrote above: to me, this sounds like you have an unintended negative keyframe in your project. I used to have to fix this error manually, which is a pain in the butt, but his script solves the problem very easily.

Definitely give it a try! Just be sure to work from a copy of your project.

Re: Rotating bone slows the program

Posted: Tue Jun 30, 2020 8:00 pm
by Annapriori
Thank you, guys! I will try the script and will report :)