"What? Who?"
Moderators: Víctor Paredes, Belgarath, slowtiger
"What? Who?"
The head turn only uses 2 inbetweens and good follow-through.
(Part 76 of my ongoing campaign against full 360° head turn rigs ...)
AS 9.5 MacPro Quadcore 3GHz 16GB OS 10.6.8 Quicktime 7.6.6
AS 11 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
Moho 13.5 iMac Quadcore 2,9GHz 16GB OS 10.15
Moho 14.1 Mac Mini Plus OS 13.5
AS 11 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
Moho 13.5 iMac Quadcore 2,9GHz 16GB OS 10.15
Moho 14.1 Mac Mini Plus OS 13.5
Re: "What? Who?"
Ha! I agree about head turns. I probably wasted more time on them than anything else. Mine could definitely use improvement, but I don't think I've ever used more than a few frames to do one. A split second of action hardly seems worth the days I spent trying to getting one to look perfect. Live & learn
If I had a boss looking over my shoulder, like some of you guys on the pro level have, I would have been fired a loooong time ago.
If I had a boss looking over my shoulder, like some of you guys on the pro level have, I would have been fired a loooong time ago.
Adam
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Re: "What? Who?"
Nice example. Thanks, Slowtiger.
Anyway, I'm not against 360° headturns (although 360 are too many degrees for my taste). I like to have very flexible rigs in which I can rotate the head and count with a wide range of angles. The real problem is about animation, if you make a headturn using 30 frames instead of 3 that's not a problem of your rig, the problem is your animation is probably bad. The same thing happens with 3d characters.
I always like to animate animals like rabbits or birds because of their fast movements. I think 360° (or less) headturns and fast movements can be friends.
Anyway, I'm not against 360° headturns (although 360 are too many degrees for my taste). I like to have very flexible rigs in which I can rotate the head and count with a wide range of angles. The real problem is about animation, if you make a headturn using 30 frames instead of 3 that's not a problem of your rig, the problem is your animation is probably bad. The same thing happens with 3d characters.
I always like to animate animals like rabbits or birds because of their fast movements. I think 360° (or less) headturns and fast movements can be friends.
Moho Product Manager
www.mohoanimation.com
Rigged animation supervisor in My father's dragon - Lead Moho artist in Wolfwalkers - Cartoon Saloon - My personal Youtube Channel
Re: "What? Who?"
That parrot is amazing.
AS 9.5 MacPro Quadcore 3GHz 16GB OS 10.6.8 Quicktime 7.6.6
AS 11 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
Moho 13.5 iMac Quadcore 2,9GHz 16GB OS 10.15
Moho 14.1 Mac Mini Plus OS 13.5
AS 11 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
Moho 13.5 iMac Quadcore 2,9GHz 16GB OS 10.15
Moho 14.1 Mac Mini Plus OS 13.5