I believe that 3D is so technical these days that is really hard for one person to know enough about every aspect to make something really great. You see awesome stills made in 3D on cgtalk.com but I would bet those stills took 30+ hours to complete and those same artists probably couldn't animate to save there lives, or at least not nearly as well as they modeled/textured.jorgy wrote:Do you feel that this is true of 2D as well as 3D animation?
With 2D I believe its more about the talent of the animator than it is there technical prowess in a particular program. Of course you need to know how to use Moho or whatever program you decide to pick, but these programs (luckily) aren't so bogged down with programmer like features that the 3D programs are. You have to be a friggin PhD in computer science to use half the features in most modern 3D applications these days. With something like Moho you can jump right in and start animating after maybe an hour of going through the manual and tutorials. At that point its all on the artist to make something cool. Of course you can get pretty complicated with any program if you use it to its limits, but to me 2D is more about the art and less about the technical aspects, which leaves more time to do the things that matter...story development and animating.