Blender New Innovative 2d Animation "GP Tools"
Posted: Sun Feb 28, 2016 10:08 pm
Coming soon! This looks very good indeed. Wow. And just imagine having all the OTHER (3d) animation tools which already exist in Blender to freely combine this with.
Well, GP Tools is still a work in progress. Version 2 made it into the main branch only a week ago - and the page I linked to is NOT documentation on how to work with GP tools, but a document that describes the features and Grease Pencil improvements.Psmith wrote:Herbert:
I read the documentation in all the links you provided - but I still don't know how to animate with Grease Pencil 2.
The main "lead" or public face behind the new 2d animation tools is Daniel M. Lara, and he is an animator. The tools were motivated by his wish to integrate a production-ready 2d animation system into Blender - this project wasn't run by programmers only. And Mr. Lara is quite persistent that he will only release the GP Tools addon when he deems it fit for production.Psmith wrote:Since Blender is run by programmers, it only makes sense that they never need explain themselves, or their work, to anybody - I am well acquainted with this fact.
Yes, the GP Tools addon allows for direct stroke tweening, with curve control.Psmith wrote: Here are some entry level questions:
1) Does Grease Pencil 2 support "Tweening"?
Yes, all the bone tools. IK, and blender's animation tools are applicable to GP layers. Each layer can be attached to a bone. Download the orange guy sample file, which demonstrates this.Psmith wrote:2) Can Bones be attached to manipulate Grease Pencil strokes and fills?
This is the fun stuff: in addition to what is possible with bones and their possible deformations (like the bendy bones that is also an upcoming feature), all of Blender's regular transformation tools are usable, proportional editing is available (the strength and area of the effect), Bend, Mirror, Shear, and To Sphere functions can be applied, and strokes can be sculpted (see below).Psmith wrote:3) What form of "distortion" is available for Grease Pencil strokes and fills?
As explained above, this is not yet released. Now that GP V2 merged with the main branch Mr. Lara mentioned on his facebook page that he will create mini-tutorials.Psmith wrote:4) "Time-Lapse Demonstration" without narration or notation is not what new users need (existing Youtube videos) - are there any step-by-step instructions available anywhere?
You've hit a sore point that I find the single-most frustrating thing about Blender's GUI (otherwise I really like the GUI for the most part): panels in the tool panel (N) and the properties panel (T) CANNOT be hidden (nor can we hide specific panels in the general properties panels).Psmith wrote:5) Is there a specific Grease Pencil 2 Layout, pre-made, available that is optimized for only Grease Pencil 2 usage? (Hiding all unnecessary Tools and Panels)?
Psmith wrote:Since the guy who has programmed most of the powerful features for Grease Pencil 2 is primarily occupied with architecture and plug-ins and demos of architectural functionality that can be added to Blender - how committed is he to the Grease Pencil for Animation project?
Psmith wrote: Are there others helping to develop this?
Already happened a week ago on Friday the 5th of August. That is why I posted those links to the new builds of Blender.Psmith wrote: Is there an estimated date for merging Grease Pencil 2 into the main branch of Blender?
@blurymind, can't redo either of those bugs, they both look to be OpenGL related.
Probably just using older graphics cards.
I've been fixing some other bugs, running into quite few errors in the code
(low level stuff - using uninitialized memory, use-after-freeing).
None of this is Linux spesific though - so not sure how they didn't cause problems on OSX/Win32.
Longer term I can't really spend all that much time looking into issues that require a lot of investigation.
This is a big project and really needs its own dedicated team to develop and support it.