Moho Developers, A Newcommer Has arrived ( BlenderGreasePen)

A place to discuss non-Moho software for use in animation. Video editors, audio editors, 3D modelers, etc.

Moderators: Fahim, Distinct Sun, Víctor Paredes, erey, Belgarath, slowtiger

Monobrave
Posts: 20
Joined: Fri Aug 26, 2016 1:59 pm

Moho Developers, A Newcommer Has arrived ( BlenderGreasePen)

Post by Monobrave » Wed Aug 08, 2018 8:17 am

https://www.youtube.com/watch?v=AsB9B5QitvU

Moho Developers, a new kid is moving in and
he's about to rob everything you've been working to build.

Take what I am talking about in this video
and start acting before it's too late.

This Video was made for:
-The Moho Developers
-The GreasePen Developers
-People Looking for the Next Big Thing
-Those of us who've wanted basic features/changes,
but feel our voices have been falling on recently deaf ears of the developers


The program that I am talking about:

https://www.youtube.com/watch?v=AsB9B5QitvU




ITS FREE! ITS FREE! ITS FREE!
Do something Smith Micro, and I recommend you do it fast.

NOTE: (I don't actually hate frame by frame animation. It's just a draining process that deters many from it's medium. That being said, all could change after the Blender Grease Pen Tool)
User avatar
jahnocli
Posts: 3339
Joined: Fri Oct 29, 2004 2:13 pm
Location: UK

Re: Moho Developers, A Newcommer Has arrived ( BlenderGrease

Post by jahnocli » Wed Aug 08, 2018 8:43 am

I hate to burst your bubble, but this is old news.
You can't have everything. Where would you put it?
Monobrave
Posts: 20
Joined: Fri Aug 26, 2016 1:59 pm

Re: Moho Developers, A Newcommer Has arrived ( BlenderGrease

Post by Monobrave » Wed Aug 08, 2018 9:33 am

jahnocli wrote:I hate to burst your bubble, but this is old news.

It hasn't been fully released but I focused on what it could become and
what they should continue working on.

Did you watch the video?
User avatar
Maestral
Posts: 325
Joined: Tue Jan 27, 2009 5:44 pm
Location: Belgrade, Serbia

Re: Moho Developers, A Newcommer Has arrived ( BlenderGrease

Post by Maestral » Wed Aug 08, 2018 2:47 pm

I did not watch the videos either since you wrote some contradictions previously...

draining process and free, i.e.

I`m under the impression you`d want (need) to watch these prior to further posting:
https://www.youtube.com/watch?v=WApcUBcVMos
and, of course, this one
https://www.youtube.com/watch?v=qJEWOTZ ... .be&t=3382

Now, ringing a bell about the free stuff on this forum might not be quite appropriate just for the sake of announcing there`s a free stuff. These guys are pretty far from ADesk or similar.

There`s also one more thing you should dig for. Do you know how comes we all got the 3D animation? At some point, there were some guys working it out on how to make the computers make animation in 2D until someone left the crowd and all of the sudden "got the idea how to simplify the problems" and brought in the 3rd reference point ,)
Monobrave
Posts: 20
Joined: Fri Aug 26, 2016 1:59 pm

Re: Moho Developers, A Newcommer Has arrived ( BlenderGrease

Post by Monobrave » Wed Aug 08, 2018 7:10 pm

Maestral wrote:I did not watch the videos either since you wrote some contradictions previously...

draining process and free, i.e.

I`m under the impression you`d want (need) to watch these prior to further posting:
https://www.youtube.com/watch?v=WApcUBcVMos
and, of course, this one
https://www.youtube.com/watch?v=qJEWOTZ ... .be&t=3382

Now, ringing a bell about the free stuff on this forum might not be quite appropriate just for the sake of announcing there`s a free stuff. These guys are pretty far from ADesk or similar.

There`s also one more thing you should dig for. Do you know how comes we all got the 3D animation? At some point, there were some guys working it out on how to make the computers make animation in 2D until someone left the crowd and all of the sudden "got the idea how to simplify the problems" and brought in the 3rd reference point ,)




So, you're telling me that traditional animation is not a draining process?
The fact that people have to outsource to Korea to compensate for the
arduous venture that is getting animation done at a costly and effective rate
should ring a bell.

Or perhaps the fact that animators can no longer make a living on youtube
since the apocalypse, demonetization.
The Animation process takes a good heap of time,
Especially for an animator to fill enough to fill a 10 minutes mark.
On top of that, to not be paid cause of unknown Youtube policy.

Free? Yeah, duh. Blender is free.
There isn't any contradiction in even the slightest.

On your final point.
2D animation has an aesthetic that is exclusive to 2D.
If you're trying to make the point to just move on to
3D for its convenience, that is objectionable.
If 3D was the end all media solution, all anime and cartoons
would have made the movement into the medium.
That has clearly not been the case on TV and Net-flicks ect.

Autodesk, cute.
How many 2D animators need Maya's advanced features,
can afford a license, or want to learn past its convoluted UI and steep learning curve?

Blender gives has a 2D options now, is free, and gives animators their basic 3D needs for videos.
Is this the perfect software? No.
Is this the answer to many animators looking for a solution to their frustrations. I believe so.
At least it WILL be.

"The product should speak for itself..."
The word of mouth wasn't enough to reach me, and I'm late to the party.
Not enough people know about the 2D option in it and I want more to help in the process.
Plus, you find it concerning to let people know there's a developer stepping up to the plate to solve
2D animation frustrations?
User avatar
InfoCentral
Posts: 922
Joined: Fri May 26, 2006 8:35 pm
Location: Los Angeles, CA

Re: Moho Developers, A Newcommer Has arrived ( BlenderGrease

Post by InfoCentral » Thu Aug 09, 2018 9:27 am

Old news....someone is late to the party
MEETUP.COM - start or join a group
User avatar
slowtiger
Posts: 5362
Joined: Thu Feb 16, 2006 6:53 pm
Location: Berlin, Germany
Contact:

Re: Moho Developers, A Newcommer Has arrived ( BlenderGrease

Post by slowtiger » Thu Aug 09, 2018 9:35 am

You can be as exited as you want about Blender, and use it in your own films, but please don't advertise it as "solution". It isn't. You're making the same mistake as hordes of executives who heard about "3D makes animation so much easier". It doesn't. ( Or "Flash makes animation so much cheaper", 10 yrs ago, which was equally wrong.)

Interpolation animation has one advantage over frame-by-frame: it saves the artist from doing some inbetweens. But that's it. (And Moho does it already.) Digital puppetry (any animation with a skeleton, like Blender, Maya, Moho) saves the artist from redrawing characters. But that's it. (And Moho does it already.) And of course any 3D environment makes it easier to re-use a given scene for different camera angles. (And Moho ... well, not this one, but clever choices in storyboard are the better solution anyway.)

But all that is only a very small part in the creation of a good film. As any seasoned animator knows, design and technique are coupled unseparably. One can't just do one specific design in any available technique, they determine each other. If we talk big studio, designs are done first, then it's decided which software(s) will fit to execute them. If we talk independent animator with a small budget and only one or two animation softwares, this will leave less choice in possible designs.

The main point here is time. I can do a certain style in many softwares, but it will take longer in this one and be faster in that one. Since I make a living from animation, I very clearly know about my output and speed in any software. Anything which takes too long is something I will not to, period. There's a reason why I use Moho (and TVPaint): I'm much faster than any 3D animator I know.

So please don't try to sell me a software with one of the worst interfaces I've ever seen, a time waster, a single black hole of frustration. If they overhaul the interface I might give it another try. If that grease pencil thing is used in real production, I might get interested, but still I bet that I''m faster to set up a scene and characters and animate them in Moho than in Blender.

Oh, and youtube monetization has absolutely nothing to do with that.
AS 9.5 MacPro Quadcore 3GHz 16GB RAM OS 10.6.8 Quicktime 7.6.6
AS 11 MacPro 12core 3GHz 32GB RAM OS 10.11 Quicktime 10.7.3
dkwroot
Posts: 659
Joined: Thu May 02, 2013 6:56 am
Location: USA
Contact:

Re: Moho Developers, A Newcommer Has arrived ( BlenderGrease

Post by dkwroot » Thu Aug 09, 2018 10:25 am

slowtiger wrote: So please don't try to sell me a software with one of the worst interfaces I've ever seen, a time waster, a single black hole of frustration. If they overhaul the interface I might give it another try. If that grease pencil thing is used in real production, I might get interested, but still I bet that I''m faster to set up a scene and characters and animate them in Moho than in Blender.
Blender 2.8 overhauls the UI and improves just about everything else. When it releases, I'd highly suggest giving it another look.
User avatar
slowtiger
Posts: 5362
Joined: Thu Feb 16, 2006 6:53 pm
Location: Berlin, Germany
Contact:

Re: Moho Developers, A Newcommer Has arrived ( BlenderGrease

Post by slowtiger » Thu Aug 09, 2018 11:37 am

dkwroot wrote:Blender 2.8 overhauls the UI and improves just about everything else. When it releases, I'd highly suggest giving it another look.
I'll do that. My introduction to Blender mentioned before hasn't started yet, anyway.
AS 9.5 MacPro Quadcore 3GHz 16GB RAM OS 10.6.8 Quicktime 7.6.6
AS 11 MacPro 12core 3GHz 32GB RAM OS 10.11 Quicktime 10.7.3
User avatar
chucky
Posts: 3908
Joined: Sun Jan 28, 2007 4:24 am
Location: Van Diemen's Land
Contact:

Re: Moho Developers, A Newcommer Has arrived ( BlenderGrease

Post by chucky » Fri Aug 10, 2018 12:40 pm

slowtiger wrote:
dkwroot wrote:Blender 2.8 overhauls the UI and improves just about everything else. When it releases, I'd highly suggest giving it another look.
I'll do that. My introduction to Blender mentioned before hasn't started yet, anyway.
Likewise
Sequential offender.
my latest animations
Monobrave
Posts: 20
Joined: Fri Aug 26, 2016 1:59 pm

Re: Moho Developers, A Newcommer Has arrived ( BlenderGrease

Post by Monobrave » Fri Aug 10, 2018 1:19 pm

InfoCentral wrote:Old news....someone is late to the party
Yeah, because 2.8 grease pen is
currently available to the public
and new feature weren't just announced
(Sarcasm intended)
User avatar
jahnocli
Posts: 3339
Joined: Fri Oct 29, 2004 2:13 pm
Location: UK

Re: Moho Developers, A Newcommer Has arrived ( BlenderGrease

Post by jahnocli » Fri Aug 10, 2018 1:40 pm

Monobrave wrote:
InfoCentral wrote:Old news....someone is late to the party
Yeah, because 2.8 grease pen is
currently available to the public
and new feature weren't just announced
(Sarcasm intended)
For it to work, sarcasm has to be funny.
You can't have everything. Where would you put it?
Monobrave
Posts: 20
Joined: Fri Aug 26, 2016 1:59 pm

Re: Moho Developers, A Newcommer Has arrived ( BlenderGrease

Post by Monobrave » Fri Aug 10, 2018 1:42 pm

slowtiger wrote:You can be as exited as you want about Blender, and use it in your own films, but please don't advertise it as "solution". It isn't. You're making the same mistake as hordes of executives who heard about "3D makes animation so much easier". It doesn't. ( Or "Flash makes animation so much cheaper", 10 yrs ago, which was equally wrong.)....
Another user who decided not to watch my video nor has taken the time to research before using anecdotal evidence to contrast my point.

You also seem misinformed on the new program update.
I am not a 3D animator. I am a moho animator and I've been using it since 2009. The new update for their grease pen tool is taking the practicality from moho (which they havent announed a moho 13 yet mind you and its past due) and incorporating it with traditional 2D animation.

And this isn't a snake oil sale. Its free and Im making an objective conclusion based on reality. The full look and flow of 2D with the ease of rigging puppets?
No unintended puppet look with minimal effort?
Why wouldn't an animator want this?


Unless you like your animations looking static or prefer to be stubborn and not step up your animation game then don't try blender's greasepen.
Monobrave
Posts: 20
Joined: Fri Aug 26, 2016 1:59 pm

Re: Moho Developers, A Newcommer Has arrived ( BlenderGrease

Post by Monobrave » Fri Aug 10, 2018 1:53 pm

jahnocli wrote:
Monobrave wrote:
InfoCentral wrote:Old news....someone is late to the party
Yeah, because 2.8 grease pen is
currently available to the public
and new feature weren't just announced
(Sarcasm intended)
For it to work, sarcasm has to be funny.
Can't tell if that was mean't to be
Sarcastic or just plain stupid

Either way, I'll humor you to let you
Know that statement is wrong.

What someone finds funny is subjective.
Thus, a statement intended to be sarcastic may or
not be found funny. It still remains sarcastic because
of intent and ironic undertone.
You don't seem to understand english or are a mediocre troll
User avatar
slowtiger
Posts: 5362
Joined: Thu Feb 16, 2006 6:53 pm
Location: Berlin, Germany
Contact:

Re: Moho Developers, A Newcommer Has arrived ( BlenderGrease

Post by slowtiger » Fri Aug 10, 2018 2:52 pm

Carefull, please. Insulting other users here is heavily frowned upon.
AS 9.5 MacPro Quadcore 3GHz 16GB RAM OS 10.6.8 Quicktime 7.6.6
AS 11 MacPro 12core 3GHz 32GB RAM OS 10.11 Quicktime 10.7.3
Post Reply