Turning Test with Spartan warriors!

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Post by crsP » Tue Jan 04, 2011 4:32 pm

Nice work. It's a bit like shadow puppet plays, but with animation.

I have a suggestion. The attacker seems to have made a stabbing action to his foe's neck, as opposed to a slashing motion. If you held a few frames [a moving hold may be better] of the spear embedded in him, before pulling out, it would register easier with the audience. It would also give the impression of a more powerful blow as the spear is removed from the flesh, and possibly bone.

As for tips for the tutorial, I thought it was done well. One irritating part you could have removed was AS going into preview mode every time you clicked on the canvas, therefore making the gradient blink on and off. You could turn off 'shape effects' in the 'Display Quality' drop-down to avoid that happening. Whilst you're in there, you could also enable anti-aliasing, if not already on.
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Post by shift » Tue Jan 04, 2011 6:06 pm

I thought he left the preview on so we could see what it looked like at the different stages.
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Post by guyver93 » Wed Jan 05, 2011 12:12 am

Really great concise tutorial Impact! I've used scaling somewhat for walk cycles and whatnot but you've shown me how powerful the scale tool really is! Awesome!!!
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Post by Impact » Wed Jan 05, 2011 4:25 am

Im glad It helped so much!

crsP, Thanks for the feedback, I tweeked It and it looks much better now. Im hoping to make a full animation with these charectors once I get my new computer!

If their are any other tutorials that you guys would like to see I would be happy to make them
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Post by GoBoks » Mon Jan 10, 2011 3:24 pm

neeters_guy wrote:That's a useful technique you've described. Thanks for sharing.
For some context, the idea of using crossed bones for scaling in two directions has been discussed before:
"X" and "Y" Bone Scaling!
(Neat idea: Heyvern suggests constraining one of the bones to minimize distortion on the extremes.)
Hi All,
I'm a first time user and this is my first post. Don't mean to ask for the world, but has anyone got, or can do a tutorial on the "x" and "y" bone scaling? Sounds like a very useful technique.
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Post by Impact » Tue Jan 11, 2011 12:42 am


I sort of go over how to do it here, this is less of a tutorial than just showing how I did the animation, still might help though
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