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Vehicle Turn Using Smart Bones

Posted: Tue Mar 19, 2013 10:43 pm
by drumlug13
Meet Woody, Harry Trigger's trusty steed.

I used a smart bone to make the turn from profile to front. It's got a little bounce in the layers but I think it comes across with a bit more of a hand drawn effect to it. I guess I need to go ahead and make a back view so it can turn a full 360. I could've sworn that Smart Bones could animate layer ordering, but I was having issues with it. It would be a lot easier to turn the car all the way around if it did though.

http://www.youtube.com/watch?v=tLCQ22t_uWM

Re: Vehicle Turn Using Smart Bones

Posted: Wed Mar 20, 2013 2:05 am
by madrobot
SMart bones can't influence layer order (yet) even though it looks like it does. Use Zdepth instead.

Re: Vehicle Turn Using Smart Bones

Posted: Wed Mar 20, 2013 2:17 am
by drumlug13
Ahhhhhhh-HA! That is what I'll do. Excellent idea Sir.

Re: Vehicle Turn Using Smart Bones

Posted: Wed Mar 20, 2013 2:48 am
by 2ner
Very nice. Makes me think of Cruella DeVille's car.

Re: Vehicle Turn Using Smart Bones

Posted: Wed Mar 20, 2013 8:01 am
by AmigaMan
That works very well, especially moving around the 3/4 view. Impressive.

Re: Vehicle Turn Using Smart Bones

Posted: Wed Mar 20, 2013 5:45 pm
by neeters_guy
Awfully clever.

Re: Vehicle Turn Using Smart Bones

Posted: Thu Mar 21, 2013 5:17 am
by madrobot
Try tiny (imperceptible) Zdepth values, 0.001 order of magnitude
(I can't take credit for this tip, it's all Chucky)

Re: Vehicle Turn Using Smart Bones

Posted: Tue Mar 26, 2013 11:45 pm
by daney7g
Nice, the car depth seemed a bit variable but i thought it look really good. :)

Re: Vehicle Turn Using Smart Bones

Posted: Wed Mar 27, 2013 2:31 pm
by drumlug13
Thanks Gents...

Daney ... THANK YOU!!! I meant to mention that. In the Smart Bones Action, I had corrected that by squash/stretching with the Transform Tool. But apparently that doesn't translate to the mainline. Of course I didn't catch that until it was uploaded. I need to go back into the Action and re-size everything with the scale points tool.