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Turning walk
Posted: Sun Sep 08, 2013 6:14 pm
by synthsin75
Latest character using smart bones. No custom scripts.
Progress here:
http://www.kelleytown.com/forum/animato ... IC_ID=2320
Re: Turning walk
Posted: Sun Sep 08, 2013 6:16 pm
by Danimal
The right foot looks like it's pointed just a bit to far out at first but that's really minor compared to how good this looks overall. Really nice work!
Re: Turning walk
Posted: Sun Sep 08, 2013 6:33 pm
by synthsin75
Fixed in first post.
Re: Turning walk
Posted: Sun Sep 08, 2013 10:03 pm
by AmigaMan
That's very impressive! I will have to have a look at your progress to see how it was achieved.
Re: Turning walk
Posted: Sun Sep 08, 2013 10:07 pm
by funksmaname
Wow, very nice Wes!
Re: Turning walk
Posted: Sun Sep 08, 2013 10:54 pm
by Danimal
synthsin75 wrote:Fixed in first post.
Indeed. It's pretty perfect now.
Re: Turning walk
Posted: Wed Sep 11, 2013 5:07 pm
by Barry Baker
Amazing! Great work.
Re: Turning walk
Posted: Thu Sep 12, 2013 2:06 pm
by beachbumlarry
Wow!!! Very impressive. Looks great, I like it.
Re: Turning walk
Posted: Fri Sep 13, 2013 4:50 am
by synthsin75
Re: Turning walk
Posted: Sat Sep 14, 2013 9:19 am
by Yosemite Sam
synthsin75 wrote:
Wow! Great work dude... dat ass, haha.
Re: Turning walk
Posted: Sat Sep 14, 2013 6:21 pm
by amiramostafa
very nice animation & amazing turn
Re: Turning walk
Posted: Sun Sep 15, 2013 1:50 am
by DK
Nice Wes.
If you don't mind me saying....the feet are lifting up too far at the back before coming forward. Makes it look a little mechanical Other than that very nice.
Cheers
D.K
Re: Turning walk
Posted: Sun Sep 15, 2013 2:32 am
by synthsin75
Thank you, DK! I kept wondering why it looked so robotic, aside from some extra secondary motion I intend to add.
Re: Turning walk
Posted: Sun Sep 15, 2013 4:05 am
by kphgraphics
Wow this looks really good.
Re: Turning walk
Posted: Sun Sep 15, 2013 4:08 am
by synthsin75
Fixed the walk (that was a bit mechanical looking) and added some more secondary motion and dynamics.