Year of the horse

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Squeakydave
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Year of the horse

Post by Squeakydave » Fri Jan 31, 2014 9:30 pm

Happy year of the Horse.
Image
Artwork done in Manga Studio and Animated in Anime Studio.
You can see the animated version here:
http://www.squeakypics.co.uk/blog/2014/ ... the-horse/
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lwaxana
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Re: Year of the horse

Post by lwaxana » Sat Feb 01, 2014 6:56 pm

oh my god, i love everything about this!
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Barry Baker
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Re: Year of the horse

Post by Barry Baker » Wed Feb 05, 2014 3:30 pm

I love it Dave. I had to keep clicking the horse just to work out how many versions you have put in :D
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Squeakydave
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Re: Year of the horse

Post by Squeakydave » Wed Feb 05, 2014 4:04 pm

Thanks Barry.
There are three but after they play in order they play randomly. The eye blink is random too. :D
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3deeguy
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Re: Year of the horse

Post by 3deeguy » Wed Feb 05, 2014 4:38 pm

Great showreel!
BTW, What's meant by "Tyranny of the vector"?
Cheers, Larry
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Squeakydave
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Re: Year of the horse

Post by Squeakydave » Wed Feb 05, 2014 4:50 pm

Hi 3dguy.
Now that is a good question. Basically I mean bitmaps are a much freer and faster way of working. Far too many years of vectors and clients that want tiny details have left me with RSI in my wrist. Clients also want your master files so they can build new illustrations without having to pay. That has been a bit of a battle especially with falling budgets.
It is also a bit of a thrill to have done something that doesn't look like it was done in Flash. People nowadays seem to respond much better to things that look a little more hand crafted.
and finally...I was a bit excited as I haven't done any oil type painting before :D
Dave
ddrake
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Re: Year of the horse

Post by ddrake » Wed Feb 05, 2014 4:52 pm

Excellent work. Love the style.
-ddrake
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3deeguy
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Re: Year of the horse

Post by 3deeguy » Thu Feb 06, 2014 6:53 pm

Quote by Squeakydave
Clients also want your master files so they can build new illustrations without having to pay.
Your work includes animation tricks you've developed. Coke and Pepsi don't have to divulge trade secrets. Why should animators? Thanks for the 'heads up'.
Cheers, Larry
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