moho12视频追踪+龙矩阵I+龙矩阵II

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chucky
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Re: moho12视频追踪+龙矩阵I+龙矩阵II

Post by chucky »

Nice Sang !
For your interest, these are tests I did in 2009.



I later went on to do a music video where I captured the whole band.
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sang820
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Re: moho12视频追踪+龙矩阵I+龙矩阵II

Post by sang820 »

chucky wrote:Nice Sang !
For your interest, these are tests I did in 2009.



I later went on to do a music video where I captured the whole band.

:shock: 喔—-好有趣的测试,chucky=3

:D 我在2011-2014年也做过测试
http://compaign.tudou.com/v/XMjI4ODY3ND ... 253869.0.0
http://compaign.tudou.com/v/XMjI4ODcwMz ... 253869.0.0
当时面临一些解决不了的问题,比如“关节”、“肢体透视”、“头部透视”、“识别追踪点”、“骨骼匹配追踪点的bug”...那之后我开始研究“龙矩阵”,以解决这些问题。7年过去了,龙矩阵基本完善,于是,我又回来做视频追踪动画了。 :D
chucky
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Re: moho12视频追踪+龙矩阵I+龙矩阵II

Post by chucky »

Sang:
At that time, faced with some problems can not solve, such as "joint", "Body Perspective", "head Perspective", "Recognition tracking point", "skeleton matching tracking point bug" ... After that I began to study "Dragon Matrix" to solve these problems. 7 years later, the Dragon matrix is basically perfect, so I came back to do video tracking animation
Cheers sang

Yes I know what you are saying.

Now with smart bones a lot of those problems are easy fixed... however,
Dragon Matrix! Now that's another level again... Crazy stuff.
I'm barely up to 'squirrel matrix' let alone Dragon Matrix.

Always love seeing your stuff Sang.
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sang820
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Re: moho12视频追踪+龙矩阵I+龙矩阵II

Post by sang820 »


Yes I know what you are saying.

Now with smart bones a lot of those problems are easy fixed... however,
Dragon Matrix! Now that's another level again... Crazy stuff.
I'm barely up to 'squirrel matrix' let alone Dragon Matrix.

Always love seeing your stuff Sang.
:shock: 我们还有这么多时间,来做模型吧,来做动画吧 :shock:

干杯chucky =3
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DK
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Re: moho12视频追踪+龙矩阵I+龙矩阵II

Post by DK »

Hey Chucky....Those volumetric lighting effects in the music video are great....Lightwave or Moho?
If Moho I would love some tips on how you did them if possible?

Cheers
D.K
chucky
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Re: moho12视频追踪+龙矩阵I+龙矩阵II

Post by chucky »

Hi Dk, that is just a very simple effect in Vegas, I think it was the built-in plugin called light rays.
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sang820
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Re: moho12视频追踪+龙矩阵I+龙矩阵II

Post by sang820 »

chucky wrote:Hi Dk, that is just a very simple effect in Vegas, I think it was the built-in plugin called light rays.
:shock: Image
Image

:shock: 喔....谢谢你的解释,但我只会使用moho.......我使用渐变+图层模型 :shock:
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DK
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Re: moho12视频追踪+龙矩阵I+龙矩阵II

Post by DK »

能够在Moho进行体积3D照明会很棒
与此类似:

It would be great to be ablee to do volumetric 3D lighting in Moho
similar to this:

https://forum.unity.com/threads/volumet ... lp.386493/

Image

Cheers
D.K
chucky
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Re: moho12视频追踪+龙矩阵I+龙矩阵II

Post by chucky »

Sang! What on earth is that?
I have no idea how, or what exactly, you are doing.
Looks cool anyway.
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synthsin75
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Re: moho12视频追踪+龙矩阵I+龙矩阵II

Post by synthsin75 »

sang820 wrote: Image
Looks like stacked shapes with overlapping transparent gradients. Notice the two squares before the "s". I assume those are the extra points needed to create the two extra stacked gradients.
chucky
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Re: moho12视频追踪+龙矩阵I+龙矩阵II

Post by chucky »

It would be great to be able to do volumetric 3D lighting in Moho
similar to this:

Cheers
D.K


Well, you can ( do a degree). You could do it really well if vector layers had the option to extrude in z + or - rather than both simultaneously.
Image
Image


Looks like stacked shapes with overlapping transparent gradients. Notice the two squares before the "s". I assume those are the extra points needed to create the two extra stacked gradients.
Cheers Wes :D
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DK
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Re: moho12视频追踪+龙矩阵I+龙矩阵II

Post by DK »

Nice Chucky.....how did you get the transparency fade on the extrusion?
I assume the shafts of light are extruded objects?

UPDATE: Ahhh....blur radius.
Nice work around Chucky.

Cheers
D.K
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