Animating Clothes with masking (ghost anme example)

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Víctor Paredes
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Animating Clothes with masking (ghost anme example)

Post by Víctor Paredes »

It's just a test, but imagine the possibilities.

anme 7.1
http://www.mediafire.com/?ch77sul3nxnoccx
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Genete
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Post by Genete »

Simple but effective, like always.
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Re: Animating Clothes with masking (ghost anme example)

Post by Mozbo »

selgin wrote:It's just a test, but imagine the possibilities.
That is really smooth! I can see it as a swaying skirt very easily, or a cape with a flourish, so many different applications.
Great job!
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PARKER
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Post by PARKER »

Thanks for the file.
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Onionskin
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Post by Onionskin »

Great technique, thanks
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Post by abou123 »

i dont get it
monkeywisdom
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Needs some context

Post by monkeywisdom »

That's a great gift you gave to advanced users. How about explaining it for the rest of us so that it's not just your inside club who understands it. Thanks.
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Post by neeters_guy »

It's a way to show the underside or upstage part of an object, particularly useful for clothlike objects. You could also achieve this by duplicating the object and laying it on top of the original, but you'd have a lot of points to manage. This is a simpler way.

To create this effect, follow the masking settings:

Bone (hide all)
|_grey (mask this layer)
|_white (add to mask / exclude strokes)

The underside of the ghost is the grey layer which reveals itself when it overlaps the ghost (white). The nice thing is when you don't need it, you can simply move it out of the way.

As for the movement, it's an application of selgin's rope technique. See this thread:

Short tutorial to animate ropes, clothes, chains, hair, etc

Hope that helps.
monkeywisdom
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Now I have a new homework assignment.

Post by monkeywisdom »

Cool. That's a good start. I downloaded the anme file. Now, I'll read your post 5 or 6 times, stare at the anme file 5 or 6 times and look at Selgin's methods. Looks like a good technique.
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Post by gr33ndaybd »

nice share 8)
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