2.5D head with corrective smartbones (now with tutorial)

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dkwroot
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Re: 2.5D head with corrective smartbones (now with tutorial)

Post by dkwroot » Mon May 25, 2015 12:23 am

Looks fantastic, Lychee. I know the rig I demonstrated is complex, but that's only because we don't have bone compression or scale/position control of smartbone actions. When the developers add these improvements, the entire rig should be greatly simplified and easier to setup and manage. I usually use z-depth to manage layer ordering which is also why I suggested they add nested layer depth control, but we'll have to wait and see how that goes.
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DK
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Re: 2.5D head with corrective smartbones (now with tutorial)

Post by DK » Mon May 25, 2015 12:47 am

Hi Lychee,
Are you able to do a quick tutorial on setting your rig up?

Cheers
D.K
Lychee
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Re: 2.5D head with corrective smartbones (now with tutorial)

Post by Lychee » Mon May 25, 2015 7:44 am

Hi DK

Sorry but my English is not enough good (thx web translators) to try a tutorial, so I'll ask my friend Oddity to translate my tutorial written in french for you.
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DK
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Re: 2.5D head with corrective smartbones (now with tutorial)

Post by DK » Mon May 25, 2015 8:22 am

Fantastic! Doesn't have to be complicated. Just covering the basics would be great! !

Cheers
DK
rdegoede
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Re: 2.5D head with corrective smartbones (now with tutorial)

Post by rdegoede » Mon May 25, 2015 11:11 am

Hi Lychee. Great technic! Would be interested in a tutorial too. Can you please re-upload te file ...?
Thanks in advance :D
rdegoede
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Re: 2.5D head with corrective smartbones (now with tutorial)

Post by rdegoede » Mon May 25, 2015 8:45 pm

Thank you for the upload Lychee ! Kind regards
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strider2000
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Re: 2.5D head with corrective smartbones (now with tutorial)

Post by strider2000 » Mon May 25, 2015 10:19 pm

These are awesome :D I wish I could just work on this stuff all the time. What's not to love! The creativity ... the math ... trying to create stories. For a while I'd been trying to figure out correcting blended smart bones. Now I see in dwkroot's example what's probably been obvious to you long time users, use more bones :)

But even better, dwkroot, your tutorial was awesome! There are so many gems there, even beyond the 2.5 D turn, which by itself is wonderful. But it also shows really interesting techniques of decoupling transformations and proximity based influence. Thanks so much for sharing. I also really appreciate the math illustration on corrective action.

Lychee and Dueyftw, Thank you so much for sharing your work as well. Lychee, I'm excited to analyze your example to understand the details.

Everyone on this forum shares such interesting and helpful work. Thank you so very much. It makes working with Anime Studio a pure joy :)
My new website (just getting started) | M1 Characters for Moho
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chucky
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Re: 2.5D head with corrective smartbones (now with tutorial)

Post by chucky » Wed Jun 03, 2015 4:32 am

Awesome stuff from everyone... let's hope corrective actions aren't too far off.
I'm sure this topic provides plenty of inspiration for the developers as well as the users.
Bravo Ponysmasher, DK ,Dale , Lychee and Sang.
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dueyftw
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Re: 2.5D head with corrective smartbones (now with tutorial)

Post by dueyftw » Fri Jun 05, 2015 12:57 am

What I would like to see is Smart Bones with a math dialog. So in say Smart Bone 'B1' the dialog could be (2*rotation B2). Now as B2 turns B1 will rotate twice as fast. Or (rotation B2+ movement B3 +length B4) and now B1 will have the all the attributes of the other bones. And attribute conversion, so (rotation B1= length B2). Now B1 rotation is controlled by the length of B2.

Dale
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TheMinahBird
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Re: 2.5D head with corrective smartbones (now with tutorial)

Post by TheMinahBird » Thu Apr 21, 2016 11:58 pm

Can you scale smart bones now?
"Now hatred is by far the longest pleasure; men love in haste but they detest at leisure" - Lord Byron
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TheMinahBird
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Re: 2.5D head with corrective smartbones (now with tutorial)

Post by TheMinahBird » Fri Apr 22, 2016 5:00 am

TheMinahBird wrote:Can you scale smart bones now?
haha nope. :|
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Little Yamori
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Re: 2.5D head with corrective smartbones (now with tutorial)

Post by Little Yamori » Mon Apr 25, 2016 7:21 am

Just saw this now (late to the conversation) all I can say it thank you, thank you, thank you.

I'm not even close to being at the level to understand the bone set up, but now I know that I need to understand it.

This board is awesome
lucasfranca
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Re: 2.5D head with corrective smartbones (now with tutorial)

Post by lucasfranca » Thu Oct 12, 2017 3:12 pm

Lychee wrote:Hi DK

Sorry but my English is not enough good (thx web translators) to try a tutorial, so I'll ask my friend Oddity to translate my tutorial written in french for you.
So, when are you going to do your tutorial? I'm sure it would help us a lot!
Lychee
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Re: 2.5D head with corrective smartbones (now with tutorial)

Post by Lychee » Fri Oct 13, 2017 6:48 pm

lucasfranca wrote:So, when are you going to do your tutorial? I'm sure it would help us a lot!
Oddity was busy so I just did a video tutorial without comments.
Just follow it step by step:

viewtopic.php?f=9&t=29375
Beludz
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Re: 2.5D head with corrective smartbones (now with tutorial)

Post by Beludz » Thu May 09, 2019 8:39 pm

Wow amazing bro
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