Target Bone issues with body turn
Posted: Thu Sep 26, 2019 9:48 am
When using Actions for body turn sometimes target bones behave strange.
Inside the smart bone action:
Bones above the target bone behave as following:
Bone Translation (moving bones) works fine.
Bone Rotation messes up everything entirely.
Bone Scale messes up behaviour on frame 0 but works fine in the animation.
Sometimes bones are moved accidentally in an action.
Be sure to delete those keyframes.
You can see the animated bones because the outline of those bones is thicker.
Those are the things which drove me mad especially at the beginning when I started using Moho.
I hope I could help anyone.
Inside the smart bone action:
Bones above the target bone behave as following:
Bone Translation (moving bones) works fine.
Bone Rotation messes up everything entirely.
Bone Scale messes up behaviour on frame 0 but works fine in the animation.
Sometimes bones are moved accidentally in an action.
Be sure to delete those keyframes.
You can see the animated bones because the outline of those bones is thicker.
Those are the things which drove me mad especially at the beginning when I started using Moho.
I hope I could help anyone.