Nice work. It's a bit like shadow puppet plays, but with animation.
I have a suggestion. The attacker seems to have made a stabbing action to his foe's neck, as opposed to a slashing motion. If you held a few frames [a moving hold may be better] of the spear embedded in him, before pulling out, it would register easier with the audience. It would also give the impression of a more powerful blow as the spear is removed from the flesh, and possibly bone.
As for tips for the tutorial, I thought it was done well. One irritating part you could have removed was AS going into preview mode every time you clicked on the canvas, therefore making the gradient blink on and off. You could turn off 'shape effects' in the 'Display Quality' drop-down to avoid that happening. Whilst you're in there, you could also enable anti-aliasing, if not already on.
Turning Test with Spartan warriors!
Moderators: Víctor Paredes, Belgarath, slowtiger
Hi All,neeters_guy wrote:That's a useful technique you've described. Thanks for sharing.
For some context, the idea of using crossed bones for scaling in two directions has been discussed before:
"X" and "Y" Bone Scaling!
(Neat idea: Heyvern suggests constraining one of the bones to minimize distortion on the extremes.)
I'm a first time user and this is my first post. Don't mean to ask for the world, but has anyone got, or can do a tutorial on the "x" and "y" bone scaling? Sounds like a very useful technique.
viewtopic.php?t=18154&highlight=
I sort of go over how to do it here, this is less of a tutorial than just showing how I did the animation, still might help though
I sort of go over how to do it here, this is less of a tutorial than just showing how I did the animation, still might help though