Blend Morph improvements PLEASE...
Moderators: Víctor Paredes, Belgarath, slowtiger
- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 11:31 am
- Location: New Zealand
Blend Morph improvements PLEASE...
Hi,
Please could you include an option to compare blend morph actions to frame0 instead of the current frame - this is how Rudigers MorphDials script works, and the lack of this feature means his script isn't running at its full potential... also, as they currently stand, morph dials don't really work in practice for reasons I described elsewhere
I think Rudiger asked for this before but if we get more support it might be included. It will allow Morph Dials to work so much better...
If anyone is listening - please include this change in a future update!
Please support this people, even if you've no idea what I'm talking about
Please could you include an option to compare blend morph actions to frame0 instead of the current frame - this is how Rudigers MorphDials script works, and the lack of this feature means his script isn't running at its full potential... also, as they currently stand, morph dials don't really work in practice for reasons I described elsewhere
I think Rudiger asked for this before but if we get more support it might be included. It will allow Morph Dials to work so much better...
If anyone is listening - please include this change in a future update!
Please support this people, even if you've no idea what I'm talking about
Re: Blend Morph improvements PLEASE...
I support this!funksmaname wrote:Hi,
Please could you include an option to compare blend morph actions to frame0 instead of the current frame - this is how Rudigers MorphDials script works, and the lack of this feature means his script isn't running at its full potential... also, as they currently stand, morph dials don't really work in practice for reasons I described elsewhere
I think Rudiger asked for this before but if we get more support it might be included. It will allow Morph Dials to work so much better...
If anyone is listening - please include this change in a future update!
Please support this people, even if you've no idea what I'm talking about
- hayasidist
- Posts: 3522
- Joined: Wed Feb 16, 2011 8:12 pm
- Location: Kent, England
Hi,
sorry if I'm missing your point ... but as the first thing you do before you set up an action or pose you can always select and then "reset" the bones / points / switches that you want to be wrt frame zero... and just shift the ones without resetting that you're happy to have move wrt current frame...
sorry if I'm missing your point ... but as the first thing you do before you set up an action or pose you can always select and then "reset" the bones / points / switches that you want to be wrt frame zero... and just shift the ones without resetting that you're happy to have move wrt current frame...
-
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Funk has a visual example here http://www.kelleytown.com/forum/animato ... PIC_ID=676hayasidist wrote:Hi,
sorry if I'm missing your point ... but as the first thing you do before you set up an action or pose you can always select and then "reset" the bones / points / switches that you want to be wrt frame zero... and just shift the ones without resetting that you're happy to have move wrt current frame...
And I would also love to have this feature in AS.
- Víctor Paredes
- Site Admin
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Rudiger is very clever. Obviously I support this
Moho Product Manager
www.mohoanimation.com
Rigged animation supervisor in My father's dragon - Lead Moho artist in Wolfwalkers - Cartoon Saloon - My personal Youtube Channel
- hayasidist
- Posts: 3522
- Joined: Wed Feb 16, 2011 8:12 pm
- Location: Kent, England
The more I play with blend morph, the more I see that it works in a linear fashion, though a great tool, it needs work!
Here is my latest test with it and if I try and go from a side view to say the top front view, I get something totally screwed.
http://www.youtube.com/watch?v=4usQWhLTC5E
Here is my latest test with it and if I try and go from a side view to say the top front view, I get something totally screwed.
http://www.youtube.com/watch?v=4usQWhLTC5E
Re: Blend Morph improvements PLEASE...
+1
Please also give Rudiger every beta release to play with and direct access to "the Mike".
Please also give Rudiger every beta release to play with and direct access to "the Mike".
Blend morph needs to be displaced from frame 0 not the current frame.
I can't be expected to make inverses of changes done on previous frames just so I can blend the current one.
I suppose I should post an example of why this is bad but GCHarb's link above shows part of the reason.
But its clearly simple to make right. Please do so for 8.0 point release.
This will make a big difference and is important (IMHO)
Blend Morphs is a crucial tool to make animation simpler...
I can't be expected to make inverses of changes done on previous frames just so I can blend the current one.
I suppose I should post an example of why this is bad but GCHarb's link above shows part of the reason.
But its clearly simple to make right. Please do so for 8.0 point release.
This will make a big difference and is important (IMHO)
Blend Morphs is a crucial tool to make animation simpler...