Blender Eevee Test

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herbert123
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Blender Eevee Test

Post by herbert123 »

The current status of Blender's upcoming real-time Eevee viewport renderer.



https://www.youtube.com/watch?v=nxrwx7nmS5A

A.M.A.Z.I.N.G. This is real-time people. This is a viewport you actually WORK in.

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chucky
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Re: Blender Eevee Test

Post by chucky »

Yep , that is incredible, even for super expensive software.

I have wanted to sink my teeth deeper into Blender, which I totally will , when the UI/mouse and basic interaction stuff get's it's loooooong loooong awaited workover.
Until then it's incredible but sadly unattainable due to the elitist and inflexible/unintuitive default setup.
Ironic since the amazing people that make it hate the elitism of the expensive software that excludes users by outpricing them.
Instead they excluded by being confused and made to feel dyslexic in their thousands.
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slowtiger
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Re: Blender Eevee Test

Post by slowtiger »

Exactly my words!

But I see some light now: a friend of mine has offered to teach me Blender, in exchange for teaching her other software.
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Greenlaw
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Re: Blender Eevee Test

Post by Greenlaw »

I dabble with Blender every few years, thinking I might use it at least as a supporting program for other 3D programs I use, but then I give up because of the UI.

I have to admit though, they keep making great shorts and adding amazingly cool stuff to the software. I may need to give Blender another try soon. :)
Last edited by Greenlaw on Thu Jun 07, 2018 5:45 am, edited 1 time in total.
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InfoCentral
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Re: Blender Eevee Test

Post by InfoCentral »

Can't wait for all new Grease Pencil 2d features coming.
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jahnocli
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Re: Blender Eevee Test

Post by jahnocli »

Blender resembles that story about 3 blind men touching an elephant: one touches the tail, and says it's a rope; one touches a leg, and says it's a tree; and one touches the trunk, and says it's a snake. I must say I feel like a blind man when I try to learn Blender!
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herbert123
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Re: Blender Eevee Test

Post by herbert123 »

The upcoming V2.8 GUI is being completely reworked. It should be much more 'standard', whatever that means, of course.

Personally since V2.5 I've never had issues with Blender's usability. In terms of configurability I do have a number of pet peeves, such as the inability to control which tools and panels to hide depending on the workspace. That is not possible.
KeeCoyote
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Re: Blender Eevee Test

Post by KeeCoyote »

Simple you just need to know these 3 things in edit mode. g for grab.r for rotation and s for size
Guyon
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Re: Blender Eevee Test

Post by Guyon »

Greenlaw wrote:I dabble with Blender every few years, thinking I might use it at least as a supporting program for other 3D programs I use, but then I give up because of the UI.

I have to admit though, they keep making great shorts and adding amazingly cool stuff to the software. I may need to give Blender another try soon. :)
The old Blender UI (15+) years ago was bad. I have used a few of the $$$ 3d program professionally as a job, and Blender is just as powerful and the UI is pretty nice.
Blender is slowly getting into commercial and Hollywood, And the new render engine is keeping with up the pros. Also, some of the Tree and gound packs are stellar. And speaking of stellar. Just look at some of the things Gleb Alexandrov is doing.
https://www.youtube.com/watch?v=3g8XxmqSP90

Blender is up there with the big boys. No question.
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Greenlaw
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Re: Blender Eevee Test

Post by Greenlaw »

Guyon wrote:Blender is slowly getting into commercial and Hollywood...
Back when I was with Rhythm & Hues Studios here in Los Angeles, the team I was part of, occasionally used Blender to generate vfx elements for commercials and video game cinematics. Also, the R&H group in India used it routinely for commercials and music videos. They made a ton of Blender tutorial videos that they shared with us too. Sigh! Wish I kept that stuff, although the videos are probably all out-of-date by now.

I have the 2.8 beta installed now ready to play with. Sigh, again. If I only had time for it. :P
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