Frame 0 more distinct

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synthsin75
Posts: 7103
Joined: Mon Jan 14, 2008 11:20 pm
Location: Oklahoma
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Re: Frame 0 more distinct

Post by synthsin75 » Sat Aug 18, 2018 2:04 am

Maestral wrote:
Greenlaw wrote:...
I'm not sure if that's what Maestral uploaded above but I'm only seeing the word 'image' in his post.
Not intentionally ,) I`ve changed the source but am curious about the previous one. Wes, what have you got upon pasting the previous link?
It gave an error saying: "This link was generated for another IP address. Try previous step again."
So I assume that link was for a temporary preview or something.
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Maestral
Posts: 327
Joined: Tue Jan 27, 2009 5:44 pm
Location: Belgrade, Serbia

Re: Frame 0 more distinct

Post by Maestral » Sat Aug 18, 2018 3:36 am

Thanks.
Note taken, I`ll stick to imgur from now on.
hayasidist
Posts: 2122
Joined: Wed Feb 16, 2011 8:12 pm
Location: Kent, England

Re: Frame 0 more distinct

Post by hayasidist » Sat Aug 18, 2018 10:45 am

my dream solution to this is two windows -- the "design" window (IOW "frame 0" - and the currently hidden negative frame numbers used in such as the animated scatter brush) and the "animate" window (IOW frame 1 onwards) -- that you can swap between with the same ease as flipping between any other two windows (which would, IMO, be a vast improvement over the ctrl-shift-D mechanism we now have)
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