Hi, I have been using a lot of smart meshes for most of my characters and I normally prefer to create the triangles myself instead of using the "triangulate 2D mesh" option. The process is much longer, but gives me the chance to control exactly how I want the mesh to behave during the animation.
Now, most of the time while I'm creating this meshes, I create squares that then split into two triangles and paint each of them. Do you think there's a way to make that step quicker? I'm thinking about a script that automatically takes every for points connected, divide them into triangles and then paint them.
What do you think?
Thanks
Split rectangles into triangles?
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Split rectangles into triangles?
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www.mohoanimation.com
Rigged animation supervisor in My father's dragon - Lead Moho artist in Wolfwalkers - Cartoon Saloon - My personal Youtube Channel
Re: Split rectangles into triangles?
Yes, I have a script, working such way:
make some filled shapes (any shape, not only square. But they have to be bulgy, without self-intersections) and run the script. It will split filled shapes (only filled) into triangles. The benefit is that none of existing edges will be deleted, while built-in command deletes them sometimes.
make some filled shapes (any shape, not only square. But they have to be bulgy, without self-intersections) and run the script. It will split filled shapes (only filled) into triangles. The benefit is that none of existing edges will be deleted, while built-in command deletes them sometimes.
- Víctor Paredes
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Re: Split rectangles into triangles?
Wow! this is fantastic!
Thank you very much, Alexandra! I will use this script for a project right now!
Thank you very much, Alexandra! I will use this script for a project right now!
Moho Product Manager
www.mohoanimation.com
Rigged animation supervisor in My father's dragon - Lead Moho artist in Wolfwalkers - Cartoon Saloon - My personal Youtube Channel
- hayasidist
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Re: Split rectangles into triangles?
or you might consider my "shape" tool -- viewtopic.php?f=12&t=29621#p170024 -- that gives you a mesh from a click-drag rectangle.