Standard problem: we've broken up a character, let's say in this case it's the upper body with the arm in the same colour, into 2 or more different shapes (a.). (In my case it's a white outline and a black fill on black BG.) The usual trick with making some outline segments invisible doesn't work because the fill will still overlap the underlying outlines. That's what I was doing all the years, with lots of fiddling in animation to hide that gap, sometimes covering that part with another stroke shape.
Today it occured to me to just fold that curve into itself, and voilá: (b.). The small artifacts you see in project view are not there in render.
It can't be that I'm the first one to think of this, but I don't remember any discussion of this here, maybe there was one long ago.
The dreaded broken line - fast fix
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The dreaded broken line - fast fix
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- synthsin75
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Re: The dreaded broken line - fast fix
As soon as I saw the first result, I thought of the same solution. I just never work in that style. My limb breaks always use line width to taper.
- Wes
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Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/