Moho Equivalent of Toon Booms 'Auto Patch'

General Moho topics.

Moderators: Víctor Paredes, Belgarath, slowtiger

User avatar
jayfaker
Posts: 151
Joined: Sat Feb 14, 2015 7:21 pm

Moho Equivalent of Toon Booms 'Auto Patch'

Post by jayfaker »

Hey everyone!

So I have a question. I'm trying to recreate a toon boom rig from a youtube video in moho. I think it can mostly be done, but I have a question about how to achieve an equivalent effect. In toon boom, you can take two shapes on different 'layers' and then put them together in way where wherever the shapes meet, the strokes are removed, leaving the rest of the strokes intact. Check out the video below for an example.

https://youtu.be/65-WnwT6658?si=kSBwWtpZamS9MBLH&t=5513

In moho, I know you could group two layers and add a stroke in the group render settings, but then it's limited to the stroke settings in the group settings panel. Or you could make, say, 2 layers with the fills in front, and then 2 reference layers behind with the strokes, but then the strokes are effectively cut in half, which can be compensated for, but it is a bit of a pain.

Are there any other, more effective or simpler ways to achieve this effect? This is actually a question I've had in my head for some time even before encountering this Toon Boom effect.

Anyway, thanks in advance for your advice and answers!

-Jim
User avatar
alanthebox
Posts: 214
Joined: Sat Feb 03, 2018 5:31 pm
Contact:

Re: Moho Equivalent of Toon Booms 'Auto Patch'

Post by alanthebox »

At first read through, this sounds similar to Moho's patch layers? Have you looked into those?

(sorry, not on a computer with Moho installed so I can't link directly to it in the manual, so, here's a robotically narrated tutorial video instead)
https://www.youtube.com/watch?v=e7c9vN8qtro
User avatar
jayfaker
Posts: 151
Joined: Sat Feb 14, 2015 7:21 pm

Re: Moho Equivalent of Toon Booms 'Auto Patch'

Post by jayfaker »

Oh yeah, that's exactly what I'm looking for, I think.

Thanks Alan!
User avatar
JoelMayer
Posts: 285
Joined: Sun Apr 05, 2009 8:29 pm

Re: Moho Equivalent of Toon Booms 'Auto Patch'

Post by JoelMayer »

Replicating Auto-Patches (and masking/cutters in general) in the sophisticated way Toon Boom does is pretty hard without Nodes. It can work here and there with a patch layer but for the example shown with the jaw attaching to a skull, i would now suggest trying to do it with liquid shapes. That could work great and i even saw a quick example of that in the Moho 14 trailer.
User avatar
MrMiracle77
Posts: 181
Joined: Mon Jun 24, 2019 2:30 am

Re: Moho Equivalent of Toon Booms 'Auto Patch'

Post by MrMiracle77 »

Depending on how many other things there are in the layer, one of the blending modes under layer properties can do this as well (not at animation computer right now, hard to say which).
- Dave

(As Your GM)
User avatar
jayfaker
Posts: 151
Joined: Sat Feb 14, 2015 7:21 pm

Re: Moho Equivalent of Toon Booms 'Auto Patch'

Post by jayfaker »

Omigosh, the new liquid shapes are everything that I need and more. Awesome! Came out right in time, I guess!

Also, this liquid shapes feature is something I always dreamed of an app like illustrator adding.
cherrytomato
Posts: 34
Joined: Mon Oct 23, 2023 3:52 pm

Re: Moho Equivalent of Toon Booms 'Auto Patch'

Post by cherrytomato »

I'm trying out rigging in Moho after rigging in ToonBoom for 10 years. It's a learning curve. I was running into the problem of patch layer. Then find out when patch layer is inside a mask group, you need to render to see it's working.
User avatar
Hoptoad
Posts: 619
Joined: Sun Jan 03, 2016 4:19 pm
Location: Florida

Re: Moho Equivalent of Toon Booms 'Auto Patch'

Post by Hoptoad »

cherrytomato wrote: Tue Oct 31, 2023 2:47 am I'm trying out rigging in Moho after rigging in ToonBoom for 10 years. It's a learning curve. I was running into the problem of patch layer. Then find out when patch layer is inside a mask group, you need to render to see it's working.
When I use Patch layers, I don't need to render to see the effect. If I set-up the Patch correctly, the stroke vanishes in the workspace under the "patch." I'm guessing you have a setting turned off.
User avatar
Greenlaw
Posts: 9269
Joined: Mon Jun 19, 2006 5:45 pm
Location: Los Angeles
Contact:

Re: Moho Equivalent of Toon Booms 'Auto Patch'

Post by Greenlaw »

jayfaker wrote: Tue Oct 03, 2023 9:33 pm Omigosh, the new liquid shapes are everything that I need and more. Awesome! Came out right in time, I guess!
I love Liquid Shapes but one limitation with it is that all the shapes need to be in a single layer. If your segments are separated into layer, you still need to use a Patch layer or a masking setup that emulates a Patch layer. This latter technique requires more work than a Patch layer but it's also more flexible because it works with groups and it's not limited to a circular shape (you can use any shape you like.) I posted some info about the technique and an example file here...

https://lostmarble.com/forum/viewtopic. ... 44#p203944

Here's a link to the original discussion where the 'Patchoid' technique was developed. The images are broken there, but I believe there's more useful info at that thread...

viewtopic.php?f=13&t=32275&hilit=patch+layer
cherrytomato
Posts: 34
Joined: Mon Oct 23, 2023 3:52 pm

Re: Moho Equivalent of Toon Booms 'Auto Patch'

Post by cherrytomato »

Hoptoad wrote: Tue Oct 31, 2023 9:23 pm
cherrytomato wrote: Tue Oct 31, 2023 2:47 am I'm trying out rigging in Moho after rigging in ToonBoom for 10 years. It's a learning curve. I was running into the problem of patch layer. Then find out when patch layer is inside a mask group, you need to render to see it's working.
When I use Patch layers, I don't need to render to see the effect. If I set-up the Patch correctly, the stroke vanishes in the workspace under the "patch." I'm guessing you have a setting turned off.
If the group is not a mask group, it shows without render. If it's in the mask group, it needs to render to see.
User avatar
Greenlaw
Posts: 9269
Joined: Mon Jun 19, 2006 5:45 pm
Location: Los Angeles
Contact:

Re: Moho Equivalent of Toon Booms 'Auto Patch'

Post by Greenlaw »

Yeah, I saw some weirdness when working with the Patch layer in 14.0 over the weekend. In my test, the patch wasn't completely erasing the strokes for the display preview but it rendered fine. I'm assuming this feature hasn't been updated to work correctly with the new display engine yet.

I'll let the devs know.
User avatar
Hoptoad
Posts: 619
Joined: Sun Jan 03, 2016 4:19 pm
Location: Florida

Re: Moho Equivalent of Toon Booms 'Auto Patch'

Post by Hoptoad »

cherrytomato wrote: Wed Nov 01, 2023 7:06 pm If the group is not a mask group, it shows without render. If it's in the mask group, it needs to render to see.
I just tested a mask group with 3 vector layers and a Patch layer and the Patch worked properly in the workspace without needing to render.
Greenlaw wrote: Wed Nov 01, 2023 7:34 pm Yeah, I saw some weirdness when working with the Patch layer in 14.0 over the weekend. In my test, the patch wasn't completely erasing the strokes for the display preview but it rendered fine. I'm assuming this feature hasn't been updated to work correctly with the new display engine yet.

I'll let the devs know.
I didn't see any weirdness (Moho 14, Mac OS). It was a quick test with simple shapes. This is the structure.

> Masking Group
>> Vector Layer 1: Mask this Layer
>> Patch - Layer 1
>> Vector Layer 2: Don't Mask this Layer
>> Vector Layer 3: Add to Mask
User avatar
Greenlaw
Posts: 9269
Joined: Mon Jun 19, 2006 5:45 pm
Location: Los Angeles
Contact:

Re: Moho Equivalent of Toon Booms 'Auto Patch'

Post by Greenlaw »

Ah, ok, thanks for clarifying. :D

I must be seeing a different issue then. I need to let the Devs know about a new display error I'm seeing with the Patch Layer in 14, and I thought it might be related to this topic.
Last edited by Greenlaw on Thu Nov 02, 2023 5:57 pm, edited 1 time in total.
cherrytomato
Posts: 34
Joined: Mon Oct 23, 2023 3:52 pm

Re: Moho Equivalent of Toon Booms 'Auto Patch'

Post by cherrytomato »

Hoptoad wrote: Thu Nov 02, 2023 5:52 am
cherrytomato wrote: Wed Nov 01, 2023 7:06 pm If the group is not a mask group, it shows without render. If it's in the mask group, it needs to render to see.
I just tested a mask group with 3 vector layers and a Patch layer and the Patch worked properly in the workspace without needing to render.
Greenlaw wrote: Wed Nov 01, 2023 7:34 pm Yeah, I saw some weirdness when working with the Patch layer in 14.0 over the weekend. In my test, the patch wasn't completely erasing the strokes for the display preview but it rendered fine. I'm assuming this feature hasn't been updated to work correctly with the new display engine yet.

I'll let the devs know.
I didn't see any weirdness (Moho 14, Mac OS). It was a quick test with simple shapes. This is the structure.

> Masking Group
>> Vector Layer 1: Mask this Layer
>> Patch - Layer 1
>> Vector Layer 2: Don't Mask this Layer
>> Vector Layer 3: Add to Mask
I tried yours in a new file, it shows in the display preview. In my character file, it still not showing in the display unless I change the mask group to none.
User avatar
Hoptoad
Posts: 619
Joined: Sun Jan 03, 2016 4:19 pm
Location: Florida

Re: Moho Equivalent of Toon Booms 'Auto Patch'

Post by Hoptoad »

I mentioned my different experience because the developers might not see the results you are seeing.

I hope somebody figures-out what's going on! Seeing the Patch layer working live in the workspace is nice.
Post Reply