Control any bone from any other bone (in the project!)

Moho allows users to write new tools and plugins. Discuss scripting ideas and problems here.

Moderators: Víctor Paredes, Belgarath, slowtiger

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heyvern
Posts: 7035
Joined: Fri Sep 02, 2005 4:49 am

Post by heyvern »

This should work with the bone master script... the one I modified anyway...

You need to duplicate the entire bone hierarchy. The parented bone by itself won't follow the chain unless the chain is there.

You would have a master bone layer that has the same bones as the body switch including the head. The head layer switch would be parented to the head bone in the master bone layer.

The body switch bones would also be slaves of the master bone layer.

You still need to have the chain of connected bones in all layers for it to work.

... assuming that I understand correctly what you are describing.

-vern
theos
Posts: 9
Joined: Tue Aug 29, 2006 4:52 pm

Post by theos »

Thanks a lot Heyvern for your help, I will try your modified script, I might have tried an older version. Cheers! 8)
theos
Posts: 9
Joined: Tue Aug 29, 2006 4:52 pm

Post by theos »

OK Heyvern, it works great! and true, when onion skin is activated, the animation follows up when manipulating the bones, makes it easier to animate.
Besides, great work you did on these commercials with the green furry character, we see it often on french TV. Good stuff man! :wink:
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