Wat did I do wrong? It's all good in frame 0, but...
Moderators: Víctor Paredes, Belgarath, slowtiger
Wat did I do wrong? It's all good in frame 0, but...
When I move to frame 2 and beyond on the timeline, it's all messed up.
I have drawn the shapes based o the drawings I made for each body part (hand drawn on Manga Studio and exported as PNG's)
For each body part, I have selected the tracing image and have drawn the shape over it.
Then, I had to scale each shape so that when they were together, they we be proportional.
Everything works 100% fine on frame 0.
Everything fits and looks great.
But as soon as I move to any other frame, things are all messed up - wrong places.
I know that, for ure, it is something stupid that I did, but I can't find out what.
Any ideas?
I have drawn the shapes based o the drawings I made for each body part (hand drawn on Manga Studio and exported as PNG's)
For each body part, I have selected the tracing image and have drawn the shape over it.
Then, I had to scale each shape so that when they were together, they we be proportional.
Everything works 100% fine on frame 0.
Everything fits and looks great.
But as soon as I move to any other frame, things are all messed up - wrong places.
I know that, for ure, it is something stupid that I did, but I can't find out what.
Any ideas?
- synthsin75
- Posts: 9979
- Joined: Mon Jan 14, 2008 11:20 pm
- Location: Oklahoma
- Contact:
- synthsin75
- Posts: 9979
- Joined: Mon Jan 14, 2008 11:20 pm
- Location: Oklahoma
- Contact:
Here's what I'd try:
1. Check the bone strengths to make sure there's not any unnecessary overlapping.
2. If there's no manual binding, select all of the bones, select the vector layer and select all the points, the select Bone>Flexi-bind Points. Do this for each vector layer.
3. On frame zero, select the offset bone tool. This and the manipulate bone tool should show how it looks on frames greater than zero.
If all that fails, you might have someone else look at the file.
1. Check the bone strengths to make sure there's not any unnecessary overlapping.
2. If there's no manual binding, select all of the bones, select the vector layer and select all the points, the select Bone>Flexi-bind Points. Do this for each vector layer.
3. On frame zero, select the offset bone tool. This and the manipulate bone tool should show how it looks on frames greater than zero.
If all that fails, you might have someone else look at the file.
If you guys would be kind to look at the file.
It is a human, superhero like kind of character, something I am doing just for practicing.
Actualy, it is kind of a batman guy, without the cape. nothing too fancy, just for testing and learning purposes.
I have designed it carefuly, in order to study the construction of joints, etc.
It looks nice on frame 0.
I have no idea bout what could be wrong
The file is at: http://www.geocities.com/gameprototype/vectorman.zip
Thanks for your help.
BTW: In order to see it correctly and to manipulate the bones for testing it, I am having to do this:
1. go to frame 0
2. click on the BONE OFFSET tool
3. disable the construcion curves (to hide the bones)
4. then I click the MANIPULATE A GROUP OF BONES tool and am able to create various poses
BUT, as soon as I go to frame 1, bam! it's all messed up.
Any ideas? I have none
Probably something I didn't quite understand about how the application works.
Thanks again.
It is a human, superhero like kind of character, something I am doing just for practicing.
Actualy, it is kind of a batman guy, without the cape. nothing too fancy, just for testing and learning purposes.
I have designed it carefuly, in order to study the construction of joints, etc.
It looks nice on frame 0.
I have no idea bout what could be wrong
The file is at: http://www.geocities.com/gameprototype/vectorman.zip
Thanks for your help.
BTW: In order to see it correctly and to manipulate the bones for testing it, I am having to do this:
1. go to frame 0
2. click on the BONE OFFSET tool
3. disable the construcion curves (to hide the bones)
4. then I click the MANIPULATE A GROUP OF BONES tool and am able to create various poses
BUT, as soon as I go to frame 1, bam! it's all messed up.
Any ideas? I have none
Probably something I didn't quite understand about how the application works.
Thanks again.
Actually, the explanation is quite simple, although deceptive.
You have a noisy key on frame 0 on your bone layer on all keys. Change this to smooth or step and all your problems go away.
How you set noisy as your default key I don't know -- not even sure how to do this. Note that you must change the keys for all bones, camera, etc. (I fixed the file in a few seconds but you can do so as well).
You have a noisy key on frame 0 on your bone layer on all keys. Change this to smooth or step and all your problems go away.
How you set noisy as your default key I don't know -- not even sure how to do this. Note that you must change the keys for all bones, camera, etc. (I fixed the file in a few seconds but you can do so as well).
I was able to reset most keys to smooth, except the camera channels.
So, in the end, I still can't use the file.
I have no idea how that hapened.
I have reinstalled ASP but it still has the noisy setup going on.
It is something that is sticking to the file.
Is there a way for me to copy all the layers to new ASP file?
Because when create a new file, the camera channels are not set to noisy.
So, in the end, I still can't use the file.
I have no idea how that hapened.
I have reinstalled ASP but it still has the noisy setup going on.
It is something that is sticking to the file.
Is there a way for me to copy all the layers to new ASP file?
Because when create a new file, the camera channels are not set to noisy.
Here it is fixed:
http://www.kelleytown.com/freeware/mkvectorman.zip
I note that in the timeline settings there is indeed a default for all the keys (normally set for smooth). You most likely accidentally changed it there -- be careful next time!
http://www.kelleytown.com/freeware/mkvectorman.zip
I note that in the timeline settings there is indeed a default for all the keys (normally set for smooth). You most likely accidentally changed it there -- be careful next time!