Bone morph dials script
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- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 11:31 am
- Location: New Zealand
- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 11:31 am
- Location: New Zealand
The 1st time I hit run I got an error but it still rendered.funksmaname wrote:nah it crashed... did it render at your end?
edit.
now I am getting this and only way I can render is if I change the name.
Last edited by sbtamu on Mon Sep 06, 2010 11:01 pm, edited 1 time in total.
- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 11:31 am
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I think that error is becuase the two layers aren't in a group folder - try putting them inside a group and see if that stops the errors... interesting it renders though... maybe i'll try removing fazeks tools and see if that helps
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update:
Removing the other tool scripts didn't seem to help at all... I wonder what is magic about your install that lets you export? :s
It crashes even if baked and interpolation is ticked off...
if you bake then remove the embedded scripts it works (as you'd expect)
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update:
Removing the other tool scripts didn't seem to help at all... I wonder what is magic about your install that lets you export? :s
It crashes even if baked and interpolation is ticked off...
if you bake then remove the embedded scripts it works (as you'd expect)
- funksmaname
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- Location: New Zealand
that's true! it DOES work when you press F5 - only it doesn't save the file and renders considerably smaller than actual size :S
Why would it crash on export?? this is most deffinately a bug
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I just got a message from a promenant member, who i guess wishes to remain annonymous or he would have posted here, who said the only thing to change in AS7 rendering is the multicore support - Stephen are you using a single core? cos i'm using quad core.
I set the affinity of AS7 to only 1 core and although it still crashed i managed to see the LUA error which says:
dunno if this helps anyone recognise the issue??
The multicore issue seems to make sense, as F5 preview seems to just use a single thread...
Why would it crash on export?? this is most deffinately a bug
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I just got a message from a promenant member, who i guess wishes to remain annonymous or he would have posted here, who said the only thing to change in AS7 rendering is the multicore support - Stephen are you using a single core? cos i'm using quad core.
I set the affinity of AS7 to only 1 core and although it still crashed i managed to see the LUA error which says:
Code: Select all
error in function '.mul'.
argument #2 is 'function'; 'number' expected.
The multicore issue seems to make sense, as F5 preview seems to just use a single thread...
I have a single core processor.funksmaname wrote:that's true! it DOES work when you press F5 - only it doesn't save the file and renders considerably smaller than actual size :S
Why would it crash on export?? this is most deffinately a bug
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I just got a message from a promenant member, who i guess wishes to remain annonymous or he would have posted here, who said the only thing to change in AS7 rendering is the multicore support - Stephen are you using a single core? cos i'm using quad core.
I set the affinity of AS7 to only 1 core and although it still crashed i managed to see the LUA error which says:
dunno if this helps anyone recognise the issue??Code: Select all
error in function '.mul'. argument #2 is 'function'; 'number' expected.
The multicore issue seems to make sense, as F5 preview seems to just use a single thread...
-
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Chiming in to say WOW.
I hadn't time nor inclination to look into this too much until now (have AS7 at work and home now) and watching Funksmaname's youtube vids last night the possibilities are pretty exciting. I like how customisable it is, and how you get a more tactile interface with actions.
So I wanted to thank Rudiger for the awesome work, and Funksmaname for the youtubage. Good work guys.
I hadn't time nor inclination to look into this too much until now (have AS7 at work and home now) and watching Funksmaname's youtube vids last night the possibilities are pretty exciting. I like how customisable it is, and how you get a more tactile interface with actions.
So I wanted to thank Rudiger for the awesome work, and Funksmaname for the youtubage. Good work guys.
- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 11:31 am
- Location: New Zealand
np madrobot
Furby - swf export appears to just use a single core for export so this would explain it working on a dual core machine....
btw, it was synthsin75 who contacted me with the tip, and he said also that swf export doesn't use layer scripts (hense when I tried to export my unbaked animation there was no movement, despite the export working)
bummer
Furby - swf export appears to just use a single core for export so this would explain it working on a dual core machine....
btw, it was synthsin75 who contacted me with the tip, and he said also that swf export doesn't use layer scripts (hense when I tried to export my unbaked animation there was no movement, despite the export working)
bummer
I tried stripping down the embedded script to the bare minimum and still get a crash. What I found was quite interesting.
This code caused a crash:
But this code didn't:
It seems like the Lua interpreter is somehow not able to work correctly while AS is rendering. Anyway, I submitted a bug report over at the Smith Micro website, so I guess we'll see what happens.
This code caused a crash:
Code: Select all
bonePos[name] = bone.fAnimPos:GetValue(frame)
Code: Select all
local bonePos0 = bone.fAnimPos:GetValue(frame)
bonePos[name] = bonePos0
- funksmaname
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Great Rudiger hope they can fix it in time for the next update.
Also made a short video demo of your script for another forum:
http://www.youtube.com/watch?v=dJQSNu6vomA
Also made a short video demo of your script for another forum:
http://www.youtube.com/watch?v=dJQSNu6vomA