Translating the root bone, and keying bones individually.
Posted: Thu Aug 26, 2004 10:18 am
I just started using Moho and I come from a background in 3D animation. My main problem is that I noticed that the entire skeleton is keyed if any single bone is keyed. What I do in 3D packages is to, say, animate the hip bounce first, then legs, arms, bounce in the spine. If the entire skeleton is keyed when I key my legs, then I can't go back and get a smooth movement in the spine: I have to key it for every frame I keyed the legs plus any keys I may want to add. It's not just time consuming; it's ugly. Is there a way to have keyframes for each individual bone?
Also, unless I'm zeroed on the timeline, I can't translate the root bone. How can I do something other than rotate it while animating?
Here's a link to my test animation:
http://www.staugler.net/char.avi
Also, unless I'm zeroed on the timeline, I can't translate the root bone. How can I do something other than rotate it while animating?
Here's a link to my test animation:
http://www.staugler.net/char.avi