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Rotate points pivot location

Posted: Thu Nov 01, 2012 4:36 pm
by 2ner
I would like to see a better method of defining the pivot location for rotating points. Presently it is defined by the center of the bounding box of the points and is recalculated before each rotation. As soon as you rotate the points of any non-circular shape, its pivot moves. At times I'll be tweaking a rotation incrementally to line up with something and it needs to continue rotating about the same location.

I never liked bounding boxes. They don't play well with rotations. A 3D program can rotate a group of points around the averaged center of the group. That wouldn't be hard to implement, would it?

I know I could put the shape on a separate layer or bind to a bone, but there are times when I would like to be able to do this in one vector layer.