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Pirate Girl Rig Question

Posted: Sat Aug 30, 2014 6:54 pm
by Greenlaw
I have a question about the Pirate Girl rig that comes with the ASP 10 Pro content. When the legs are animated, there is an apparent collision effect occurring when a thigh touches the outer edge of the skirt. I'm sure this isn't real collision but just how is this effect set up?

I've been looking through the bones and actions settings but can't find anything related to this. I would like to understand this setup so we can apply it in our current project.

Thanks in advance for any helpful information. :)

G.

Re: Pirate Girl Rig Question

Posted: Sat Aug 30, 2014 7:12 pm
by heyvern
Just a guess without in depth exploration...

There two smart bones; "B19" and "B15" that appear to control the legs "spread" of the dress bones that simulates collision detection. You need to "show all bones" to see these bones and all the other bones involved that are keyed in the actions.

Re: Pirate Girl Rig Question

Posted: Sat Aug 30, 2014 7:30 pm
by Greenlaw
Thanks, heyvern, for the fast response! :)

I looked for something like that yesterday with the bones but it's likely I missed it. I'll focus my attention in that area then.

G.

Re: Pirate Girl Rig Question

Posted: Sat Aug 30, 2014 7:55 pm
by Greenlaw
I got a moment to look at this again. I'll need to play around it a bit more when I get home but I think I'm beginning to understand the setup.

Thanks for the tip! :)

G.

Re: Pirate Girl Rig Question

Posted: Sun Aug 31, 2014 2:28 am
by VĂ­ctor Paredes
The setup is exactly what Vern says :)
I rigged that 5 startup characters. In the Smart bone action, when B19 rotates, the skirt bones rotate and scale to simulate a collision. I just hid all the bones which aren't necessary to see for the animation.

Re: Pirate Girl Rig Question

Posted: Sun Aug 31, 2014 6:36 am
by Greenlaw
Hi Selgin,

Thanks for confirming what Vern said. I took the rig apart this evening, focusing on the Smartbones and the thigh bones, and learned that I had been way over thinking how you did this 'collision' trick. Your setup is very clever in its simplicity, and it's exactly what I need for my project.

I love this forum. It's been a great educational resource thanks to users like you guys. :D

G.