If walking is a controlled fall, y is layer trnslation nded?
Posted: Tue Sep 02, 2014 1:53 pm
This is a bit of a hypothetical question, but if walking is a controlled fall in the physical world, why do we need layer translation in AS?
I know the question sounds a bit absurd, but given that AS does allow for object physics, shouldn't it be possible to actually make a character walk by using bone manipulation + gravity and physics only? (or perhaps adding a "thrust" feature?)
I understand that this isn't currently possible, but I wonder if some changes could be made to the way AS is designed so that a character could actually be able to walk without having to resort to the somewhat artificial process of having to translate layers...
I know the question sounds a bit absurd, but given that AS does allow for object physics, shouldn't it be possible to actually make a character walk by using bone manipulation + gravity and physics only? (or perhaps adding a "thrust" feature?)
I understand that this isn't currently possible, but I wonder if some changes could be made to the way AS is designed so that a character could actually be able to walk without having to resort to the somewhat artificial process of having to translate layers...